Weekly Game Music: Stray Sheep (Catherine)


As mentioned earlier, I’ll be participating in the Global Game Jam 2012 next weekend, so I’ll be late on my updates next week. Soooooooo…since we won’t have a video next week, lets talk about Catherine, a tastefully sexy game. It’s a mature (as in, thoughtful) game about relationships, and cheating. Here’s Stray Sheep, by Shoji Meguro, Kenichi Tsuchiya, Atsushi Kitajoh, and Pablo de Sarasate.

Catherine starts with our “hero,” Vincent, converses with his girlfriend, Katherine. Despite being in relationship for five years, Vincent is in loss for words when Katherine pressures him to marry her. He drinks himself away in The Stray Sheep bar, until he meets a young and beautiful girl named Catherine in the middle of the night. Vincent then blacks out…and wakes up the following morning in his apartment, in bed, with Catherine sleeping naked against him.

Meanwhile, in the local news, there are rumors that people are having a seemingly common nightmare. Within that dream, if the said person fails to escape from the hazard presented in that nightmare, they die. It was incidentally that fateful night, when Vincent realized he made a horrible relationship sin that his life-destroying nightmare literally begins.

Catherine is a story-driven puzzle game. During the nightmare phases, Vincent — in his pants, no less — is forced to climb a tower made entirely out of blocks. Below him, the tower is falling apart, sometimes due to some unspeakable monster; and above, are the unknowns. Regardless, Vincent must pull and rearrange the blocks to create steps to climb higher and higher up the tower, until he escapes from the entire chasm and into the safety zone. At the very end of the safety zone, you’re given a difficult question in how you would deal with a certain relationship problem.

Outside of these nightmares are the story, which unfortunately isn’t related to the the choices that you make earlier, and consists of nearly half the game. The cutscenes attempt to fill in on what kind of person Vincent is, and how he attempts to resolve these issues. Once at the bar, you can control him to converse with other people, text Catherine or Katherine, and even play the arcade to practice the next puzzle.

The puzzles in Catherine requires quick-thinking, and are quite difficult. It isn’t for anyone, as it covers controversial issues in a gothic art style. This game doesn’t hide it: sexual, bloody, and religious themes are readily available in this game. Regardless, the puzzles are the highlight of the game, so that’ll probably be the determining factor in whether a person will enjoy the game or not.

Catherine was released on Xbox 360 and PS3.
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Weekly Game Music: A51 (SSX Blur)


Hopefully some of you may recognize the Dutch mixer, Junkie XL. He has creating a ton of remixes of popular pop-music for SSX 3, but have also composed many original music for Sims 3 as well. Here’s one of his best works, A51 for SSX Blur.

SSX Blur is a winter sports game, where snowboarders and skiers pull off insane tricks.  As such, there isn’t much of a story behind it, other than some unimportant backgrounds about each character you play.  Regardless, style is the name of the game, and the entire SSX series have a lot of it.  All the art design, billboards, special effects, and even the character themselves gives a comical groovy/techno vibe.  To compliment the visuals is the excellent context-sensitive music.  Any dark or moody locations switches the music from an upbeat, feel-good music to a lower tone, mellow one.  Taking jumps will mute the music significantly, adding a dramatic drumbeat to make the moment count.  Sound is, of course, excellent as each character will both comment on themselves and others on their performance.

SSX Blur is, unfortunately, considered one of the lowest point in the series.  The majority of the complaints were the difficulty to pull of über tricks — elaborate tricks that requires you to draw on the screen via the wiimote — that turned out to be unsatisfying.  The lack of responsiveness in the controls were a big factor for some. Regardless, the fact that each course have many hidden shortcuts and multiple paths to take increases the replayability of the game significantly.  Added with lots of unlockables, this game will definitely keep many winter sports gamers satisfied for a long while.

SSX Blur was released for the Wii.  No other ports exist.


Extra!

Title: Song For Dot
Game: SSX Tricky
Remixer: Space Raiders
Original Composer: Fats Domino
Comments: This is a remix of Fats Domino’s There Goes My Heart Again.


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Weekly Game Music: The Tricky Treasure (Rayman Origins)


Remember Christophe Héral? He’s the same French composer that written music for Beyond Good & Evil and Adventures of Tintin. It’s a fine time to revisit him today, with Rayman Origins. Here’s The Tricky Treasure, a western-style music mixed in with movie-like orchestra!

As its title implies, Rayman Origins brings the Rayman series back to its roots: 2D platforming. Our limbless hero, Rayman, and his friends are startled from their relaxing nap when a granny summons a bunch of baddies from The Land of the Livid Dead. Disgruntled, Rayman and his team must hammer the baddies and their bosses back to their home-grave. And…yeah, that’s it.

For its lack of complexity, Rayman Origins overcomes it by its sense of humor, excellent sound and music, and absolutely gorgeous artwork. It plays much like New Super Mario Bros., where up to 4 players can join on the jumping, punching, kicking and the bopping. A bit unlike the Mario series, however, this game has a heavier emphasis on speed and rhythm. As such, many hardcore speed-runners are going to have an absolute blast with this this game!

Rayman Origins was released for the Wii, PS3, and Xbox 360.

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Weekly Game Music: Endless Sky (Final Fantasy: Crystal Chronicles)


Remember Final Fantasy: Crystal Chronicles? Presumably, all the hardcore Final Fantasy fans greatly disliked the inability to level-up in that game. This, despite the extremely addicting multiplayer, the excellent graphics, and most importantly, poetic music. Without further ado, here’s Endless Sky by Kumi Tanioka.

Final Fantasy: Crystal Chronicles is a story of 4 strong villagers who venture out to collect a drop of myrrh from the sacred myrrh tree yearly. What does the myrrh drop do? Energizes your village’s crystal, that protects them from the hazardous miasma that encompasses the entire world. The crystal is only able to protect a certain radius, depending on its size. For your company, you only carry one small shard that can cover your caravan. Thus, at least one team member must carry this shard, while the rest stick close to this character as they fend off the enemies.

Unlike the majority of the Final Fantasy games, Final Fantasy: Crystal Chronicles is more like a real-time multiplayer action game than a JRPG. The game required a Gameboy Advance to connect to the Gamecube. The portable device displays your items and traits, thus keeping the information visible only to you. Even though taking and keeping drops from enemies is part of the fun, the game also required precise coordination to combine attacks and spells to a more powerful variant.

Final Fantasy: Crystal Chronicles was released for the Gamecube. No other port exists.


Extra!

Title: Annual Festival
Game: Final Fantasy: Crystal Chronicles
Composer: Kumi Tanioka

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Weekly Game Music: Credits (The Dog Island)


Every once in a while, I find a well-composed music from the least expected places. Case in point? The Credits music from The Dog Island. It’s composed by a huge team: Junko Ozawa, Etsuo Ishii, Minamo Takahashi, Junichi Nakatsuru, Rio Hamamoto, Yoshihito Yano, Tetsuya Uchida, and Tomomitsu Kaneko.

Edit 3/31/13: Apparently the previous video got deleted, so here’s a voiceless walkthrough which contains the credits music.

Lets get the most important detail out of the way: The Dog Island is a children’s game. And the story is depressing. The game first takes place in a small town at the coast of an ocean, populated by speaking dogs with disproportionately large heads. You play as a mute, but loyal dog. With your powerful nose and power claws for digging any surface, you help out your mother tend your sickly younger sibling before trotting off to the town festival. Unwilling to miss the fun, your younger sibling tries to join in the party. But on that faithful night, your sibling (predictably) collapses. Later, the local doctor reveals that your sibling’s disease is only curable by a wise doctor at The Dog Island, but the seas to get there is too dangerous. Even your mother finds this hopeless, exclaiming that your father went missing when he ventured to the same island. Despite the risk, you decide to venture to the The Dog Island to find this very doctor.

The Dog Island is sort of a dowsing game. Each mission involves finding a certain object in the ground, and you use your trusty nose to detect how close you are to the said object. Naturally, since the object are usually underground, you attempt to dig that location to gather it. Each mission provides you a currency that can be traded for accessories to decorate your own character.

The Dog Island was released for the PS2 and Wii.
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Weekly Game Music: Super Mario’s Sleigh Ride (Super Mario World)


Happy Holidays, everyone, and Merry Christmas to the respective Christian followers. Here’s a little special remix called Super Mario’s Sleigh Ride. It’s an excellent live music arrangement that mashes together Sleigh Ride with various Super Mario World themes. Can you name all of them?

Super Mario World‘s music is originally composed by Kondo Koji; Sleigh Ride, by Leroy Anderson. The band who remixed this piece is the OneUp Mushrooms: Mustin (Bass), Dale North (Keyboards), Nathan McLeod (Alto Sax), David Embree (Trumpet), William Reyes (Guitar), and Chris Strom (Drums).

And no, no description of the game today. Everyone should already know Super Mario World: the game that introduced Yoshi. And besides, it’s my favorite game of all time. Anything I write will be terribly biased!


Extra!

Title: White Feather in the Storm
Game: Super Mario Galaxy
Composer: Masaya Matsuura, Yoshihisa Suzuki
Remixer: CarboHydroM

Title: Secret Level
Game: Super Mario Sunshine
Composer: Koji Kondo, Shinobu Tanaka


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