Weekly Game Music: The Village Green (zOMG)


Next up in my library of game music: Gaia Online. Yup I’m talking about that game-centric online community. I can only expect a lot of flaming between opinionated internet users, but first, lets put our differences behind and enjoy the music. It’s so good, even I took interest in the game it came from, zOMG, despite its ridiculous name. Here’s The Village Green, by Jeremy Soule.

zOMG is playable online, and even better, doesn’t require registration to get a good demo out of it.

zOMG is a flash-based MMORPG, intended to be smoothly integrated to the Gaia Online website. As such, your avatar’s gender, clothes, and accessories carry over to this stylized world. zOMG starts with you just getting off the train into the Village Greens. Quite immediately, you learn that all the inanimate objects have come to life…for the worst. It’s up to you to find what’s behind this mystery.

Like most MMORPGs, zOMG doesn’t have a strong focus in story, and certain quests end up conflicting in details (though it’s clear several of them are lies). Similarly, the combat is the basic point-and-click-to-attack fare. Unlike most MMORPGs, however, there are no weapons, armor, or heck, even a level-up system. Instead, you collect special rings that provides you different power and abilities. This includes swords, guns, magic, stat-boosts, etc. Furthermore, the combined stats determines what level you’re at.
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Weekly Game Music: The Impact Site (Pikmin)


There’s a relatively lesser known Nintendo game called Pikmin. Everything about it should have been a blockbuster: Mario series creator and video game legend Shigeru Miyamoto designed the game. Nintendo themselves show-cased the game as a demonstration of their new console, Gamecube’s abilities to handle numerous characters and their AI. Some people argued this was the first game to get Real-Time Strategy right on a console. And yet…it fell through everyone’s radar. A shame, since the music in the game — such as The Impact Site, composed by Hajime Wakai — is wonderfully organic to match the wild-life nature of this game.

Pikmin has a relatively simple plot. Captain Olimar, a space captain cruising through space on a vacation, collides into an asteroid, and gets marooned on to an unknown planet. Unfortunately for Olimar, this planet is treacherous. Every creature, including spiders, are large and vicious. Worse, the planet’s atmosphere is toxic to Olimar, and he must rely on the month-long air supply left on his ship. His only path of escaping this planet — retrieving every lost spaceship piece, and repairing his ship — seems like an impossible task. Yet, as Olimar hopelessly scavenges his immediate surrounding, he encounters a loyal plant-based humanoid creatures that he names, “Pikmin.” He finds breeding these species to create an army is rather easy, and uses them as forces to defeat enemies and gather his lost spaceship parts.

Pikmin plays a lot like a Real-Time Strategy game. As Captain Olimar, you direct an army of Pikmins to handle different tasks, such as building bridges, fighting enemies, and carrying spaceship pieces. Olimar uses his whistle to gather Pikmins within a certain radius, and throws them to handle the selected tasks. Pikmins is breed by carrying dead enemies into their home-base, Onions. As there’s only a month of air supply available, your time in gathering all the spaceship pieces are limited.

Pikmin was released on the Gamecube, and later, ported to the Wii. It’s dramatically improved sequel was only released on the Gamecube for the US.


Extra!

Title: The Forest Navel
Game: Pikmin
Composer: Hajime Wakai

Title: 2P Battle
Game: Pikmin 2
Composer: Hajime Wakai


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Weekly Game Music: like stars (CLANNAD)


A while ago, I’ve mentioned that one of my favorite parts about doing this series is that I discover games I’ve never played before. Here’s one of those games: CLANNAD, a visual novel that became an inspiration for many mangas and animes. One of its trance music, like stars by zts, is a sorrowful but hopeful tune that sets the tone for this tear-jerker game.

CLANNAD is a slice-of-life story that chronicles the life of Tomoya Okazaki from high school to parenthood. Tomoya leads a inward, negative life in high school. His delinquent life can easily be connected to his terrible relationship with his father. Recently, Tomoya’s alcoholic and angry father accidentally dislocates his son’s shoulder, forcing Tomoya to quite his sports team. Likewise, his father becomes apologetic and distant, only worsening Tomoya’s life. Despite these misfortunes, Tomoya befriends the sickly and low esteem Nagisa Furukawa. Together, they attempt to start a drama club.

CLANNAD is a visual novel where you converse with other characters. Like a choose-your-own-adventure, there are multiple choices that will lead to multiple different stories. Most interesting in this game are the dream sequences, where Tomoya dreams of being one of the only 2 living things in a barren, soulless world. Tomoya himself has no body in this world; instead, the other living thing, a girl, provides a body for him using a robot-like toy. The lights that appears here also mirrors those in the real-life sections. Once all of them are gathered, the true happy-ending is unlocked.

CLANNAD was released on the PC, PS2, PSP, PS3, and the Xbox 360, in Japan only.
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Weekly Game Music: Stray Sheep (Catherine)


As mentioned earlier, I’ll be participating in the Global Game Jam 2012 next weekend, so I’ll be late on my updates next week. Soooooooo…since we won’t have a video next week, lets talk about Catherine, a tastefully sexy game. It’s a mature (as in, thoughtful) game about relationships, and cheating. Here’s Stray Sheep, by Shoji Meguro, Kenichi Tsuchiya, Atsushi Kitajoh, and Pablo de Sarasate.

Catherine starts with our “hero,” Vincent, converses with his girlfriend, Katherine. Despite being in relationship for five years, Vincent is in loss for words when Katherine pressures him to marry her. He drinks himself away in The Stray Sheep bar, until he meets a young and beautiful girl named Catherine in the middle of the night. Vincent then blacks out…and wakes up the following morning in his apartment, in bed, with Catherine sleeping naked against him.

Meanwhile, in the local news, there are rumors that people are having a seemingly common nightmare. Within that dream, if the said person fails to escape from the hazard presented in that nightmare, they die. It was incidentally that fateful night, when Vincent realized he made a horrible relationship sin that his life-destroying nightmare literally begins.

Catherine is a story-driven puzzle game. During the nightmare phases, Vincent — in his pants, no less — is forced to climb a tower made entirely out of blocks. Below him, the tower is falling apart, sometimes due to some unspeakable monster; and above, are the unknowns. Regardless, Vincent must pull and rearrange the blocks to create steps to climb higher and higher up the tower, until he escapes from the entire chasm and into the safety zone. At the very end of the safety zone, you’re given a difficult question in how you would deal with a certain relationship problem.

Outside of these nightmares are the story, which unfortunately isn’t related to the the choices that you make earlier, and consists of nearly half the game. The cutscenes attempt to fill in on what kind of person Vincent is, and how he attempts to resolve these issues. Once at the bar, you can control him to converse with other people, text Catherine or Katherine, and even play the arcade to practice the next puzzle.

The puzzles in Catherine requires quick-thinking, and are quite difficult. It isn’t for anyone, as it covers controversial issues in a gothic art style. This game doesn’t hide it: sexual, bloody, and religious themes are readily available in this game. Regardless, the puzzles are the highlight of the game, so that’ll probably be the determining factor in whether a person will enjoy the game or not.

Catherine was released on Xbox 360 and PS3.
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Weekly Game Music: A51 (SSX Blur)


Hopefully some of you may recognize the Dutch mixer, Junkie XL. He has creating a ton of remixes of popular pop-music for SSX 3, but have also composed many original music for Sims 3 as well. Here’s one of his best works, A51 for SSX Blur.

SSX Blur is a winter sports game, where snowboarders and skiers pull off insane tricks.  As such, there isn’t much of a story behind it, other than some unimportant backgrounds about each character you play.  Regardless, style is the name of the game, and the entire SSX series have a lot of it.  All the art design, billboards, special effects, and even the character themselves gives a comical groovy/techno vibe.  To compliment the visuals is the excellent context-sensitive music.  Any dark or moody locations switches the music from an upbeat, feel-good music to a lower tone, mellow one.  Taking jumps will mute the music significantly, adding a dramatic drumbeat to make the moment count.  Sound is, of course, excellent as each character will both comment on themselves and others on their performance.

SSX Blur is, unfortunately, considered one of the lowest point in the series.  The majority of the complaints were the difficulty to pull of über tricks — elaborate tricks that requires you to draw on the screen via the wiimote — that turned out to be unsatisfying.  The lack of responsiveness in the controls were a big factor for some. Regardless, the fact that each course have many hidden shortcuts and multiple paths to take increases the replayability of the game significantly.  Added with lots of unlockables, this game will definitely keep many winter sports gamers satisfied for a long while.

SSX Blur was released for the Wii.  No other ports exist.


Extra!

Title: Song For Dot
Game: SSX Tricky
Remixer: Space Raiders
Original Composer: Fats Domino
Comments: This is a remix of Fats Domino’s There Goes My Heart Again.


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Weekly Game Music: The Tricky Treasure (Rayman Origins)


Remember Christophe Héral? He’s the same French composer that written music for Beyond Good & Evil and Adventures of Tintin. It’s a fine time to revisit him today, with Rayman Origins. Here’s The Tricky Treasure, a western-style music mixed in with movie-like orchestra!

As its title implies, Rayman Origins brings the Rayman series back to its roots: 2D platforming. Our limbless hero, Rayman, and his friends are startled from their relaxing nap when a granny summons a bunch of baddies from The Land of the Livid Dead. Disgruntled, Rayman and his team must hammer the baddies and their bosses back to their home-grave. And…yeah, that’s it.

For its lack of complexity, Rayman Origins overcomes it by its sense of humor, excellent sound and music, and absolutely gorgeous artwork. It plays much like New Super Mario Bros., where up to 4 players can join on the jumping, punching, kicking and the bopping. A bit unlike the Mario series, however, this game has a heavier emphasis on speed and rhythm. As such, many hardcore speed-runners are going to have an absolute blast with this this game!

Rayman Origins was released for the Wii, PS3, and Xbox 360.

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