#WeeklyGameMusic: Sync (Fez)


#WeeklyGameMusic: New week, new music.

Do you feel the beat? Yes, that one. Careful, don’t skip that one. You don’t want to fall off of those disappearing platforms! Great, now keep the rhythm. Now we’re all in Sync, a piece by Disasterpeace from the mind-bending game, Fez.

Fez is a fairly simple puzzle-platformer with a simple story. Gomez, the lead character, lives a rather sheltered but still peaceful village whose knowledge and experience ends in 2D. Yet as a chosen one, Gomez obtains a magical fez from the village elder that allows him to travel in semi-3D. Abusing this power, however, causes the one thing that keeps the world together to break apart, and defrag across different worlds. It also crashes the game. Stuck in a progressively degrading world, it’s up to Gomez to fix his mistake.

The gameplay of Fez, as mentioned earlier, is about traveling in a bizarrely 3D way. More accurately, the fez allows Gomez to rotate the world on its vertical axis by 90 degrees. But since Gomez operates in 2D physics, the depth of the level collapses after every rotation, allowing him to make platforms align properly. While most puzzles rely on understanding how this physics system works, another set of puzzles rely on deciphering codes. When one finds a Fez code, they can input the button combination the code represents, unlocking some fun collectables. Overall, it’s a delightfully colorful platformer that isn’t very punishing, but has some nasty difficult codes to decipher.

Fez was originally released for Xbox 360 as a downloadable. It is now available for Playstation 3 & 4, and on Steam for Windows, Mac, and Linux.

Leave a Comment on #WeeklyGameMusic: Sync (Fez) | Categories: #WeeklyGameMusic

#WeeklyGameMusic: Unreasonable Behaviour (Off)


#WeeklyGameMusic: New week, new music.

This week, we listen to yet another sad music, although it’s a rather different kind of sad compared to Gone Home. I’m also going to be unconventional, and select a dark track, Unreasonable Behaviour by Alias Conrad Coldwood for this week’s cult hit freeware game, OFF. Compared to the more popular Peper Steak — an offbeat swing music that plays during the normal battle sequences — Unreasonable Behaviour brooding tone better fits with the actual mood and narrative of OFF: dark, twisted, and a terrifying deconstruction of JRPG tropes.

Developed by yet another one-man team, OFF is a very French take of JRPG (FRPG?). You, the “puppeteer,” are suddenly dropped into an unusual world where you take control of the Batter. A quick walk leads Batter to a Cheshire cat named Judge, who politely introduces both the Batter and the player to a world composed not of earth, plants, wind, and water, but rather, metal, meat, gas, and plastic. What is there to do in such a bizarro world? Simple: do what the main character says, and purify the world from evil, first starting with the ghosts, and eventually to the violent guardians of this universe.

Much like the older Final Fantasy games, OFF uses random encounter and an archaic turn-based battle system where the party attacks after their cooldown time is over. This does mean that while selecting an attack, enemies can attack your party as well. That said the battle system isn’t exactly known to appeal the fans. Rather, it is the fourth-wall breaking story that progressively gets more complex and violent that turned this game into a cult hit. Much like Spec Ops: The Line, the player’s action is constantly in question as he or she blindly follows the Batter’s direction…and watch in horror as the world steadily loses its unique colors.

OFF is a free PC game that was originally written in French. A translated version is freely available at Starmen.net.

Leave a Comment on #WeeklyGameMusic: Unreasonable Behaviour (Off) | Categories: #WeeklyGameMusic

Weekly Game Music: Budoar (Samorost 2)


New week, new music.  This week, we return to the subtle with the strange world of Samorost 2Budoar by Tomáš Dvořák is a mellow composition with an excellent melody.  It’s unique mood fits well with the alien planets our heros explores.

Samorost 2 narrates a nameless man’s journey, starting with a sudden alien abduction of his dog.  Still in his pajamas, the man hurries into his rocket ship and locates the abductor’s planet.  Learning that his dog is used as a power generator in a hamster wheel, he quickly sets off on a stealth mission to save his loyal pet.

Samorost 2 is a beautiful point-and-click adventure where one clicks on items and points of interest to guide the man’s way into the alien hideout.  Unlike most point-and-click adventures, Samorost 2 doesn’t retain saves.  Instead it relies on a password system similar to the Megaman series.  The many planets the man visits are incredibly detailed and varied, sometimes resembling…something you can’t quite put a finger on.

Samorost 2  was released on the PC, Mac, and Linux in 2005.

Leave a Comment on Weekly Game Music: Budoar (Samorost 2) | Categories: #WeeklyGameMusic

Weekly Game Music: Co-op (Magnetis)


New week, new music.  More techno, now with 90% more jazz.  Here’s a music from MagnetisCo-op.  It’s composed by Romain Gauthier, the same composer as Edge.

Magnetis is a Tetris-based puzzle game that involves dropping a pair of blocks to clear more blocks.  Unlike Tetris, however, you clear blocks by creating a line segment where two like-colored magnet blocks faces towards each other.  This eliminates any blocks in-between the two magnets.  If, however, two magnets of different colors are matched together, everything in-between becomes garbage blocks, potentially blocking any other formations.

Magnetis was released on the Wii in 2009.  It was later released on the PC via Steam.

Leave a Comment on Weekly Game Music: Co-op (Magnetis) | Categories: #WeeklyGameMusic

Weekly Game Music: The Gensokyo The Gods Loved (Touhou: Mountain of Faith)


New week, new music.  Since I’ve already posted Cave Story before, it’s only natural that I post about another game series created by one amazing Japanese man: the Touhou project by Junya Ota.  Here’s a remix of The Gensokyo The Gods Lovedfrom Touhou: Mountain of Faith.  It’s yet another trance from the infamous zts.

Touhou: Mountain of Faith begins when Reimu Hakurei, the Hakurei shrine’s miko (Japanese shrine maiden), is informed by mysterious authority that the shrine must be closed.  Asking why, the figure claims the shrine lacks faith from its local citizens of Gensokyo.  Confused, Reimu informs her magician friend, Marisa Kirisame, addressing the terrible consequences of closing the shrine.  Marisa, noting that something smells fishy, convinces Reimu to investigate on this authority.

Touhou: Mountain of Faith is a top-down shooter, much like the old arcades.  Unlike those arcades, however, ships and aliens are replaced with magical girls, fairies, gods and Japanese monsters.  Most important, however, is how this series defines the aptly-named sub-genre, bullet hell.  The game literally tests your pattern recognition of screens and screens of lasers.

Touhou: Mountain of Faith was released on the PC in 2007.

Leave a Comment on Weekly Game Music: The Gensokyo The Gods Loved (Touhou: Mountain of Faith) | Categories: #WeeklyGameMusic