Weekly Game Music: Glasgow Mega-Snake (Spec Ops: The Line)


New week, new music.  Ready for another melancholic music?  Here’s Glasgow Mega-Snake by the Scottish rock bad, Mogwai.  While it may initially sound like a generic rock music, the composition very quickly wades into an amazing mixture of sadness and rage.  A fitting music to this unexpectedly excellent brown shooter, Spec Ops: The Line.

Spec Ops: The Line is most famous for its Heart of Darkness (Joseph Conrad) inspired narrative: recon team Captain Martin Walker, Lieutenant Alphonse Adams, and Sergeant John Lugo receives a distress call from Colonel John Konrad, indicating that “evacuation of Dubai ended in complete failure.”  Considering Dubai was struck by the worst dust storm 6 months prior, this worries Captain Walker, and decides with his 3-man team to investigate on the matter.  Their mission?  Find any survivors, then message the US army for a safe evacuation.

If by looking at the concept art below, you thought that Spec Ops: The Line is a generic third-person shooter, well, you’d be right.  However, Spec Ops is more than that: it’s a devastating deconstruction of brown shooter themselves.  Intentionally hypocritical, the game rewards the player for acts that progressively gets worse and worse.  And considering the game is mostly linear, there’s little that the player can do, other than moan from something they have done.  As each of the characters get more shaken and delusional, the game does an excellent job reminding us what Post-Traumatic Disorder feels like.

Spec Ops: The Line was released on Xbox 360, Playstation 3, and PC in 2012.

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Weekly Game Music: Corruption With Rage and Melancholy (ObsCure II)


New week, new music.  Ready to get scared?  Here’s an excellent sad music from the horror game, ObsCure IICorruption with Rage and Melancholy by Olivier Deriviere is the type of music that’s exactly what’s written in the title: a swing of two linked emotions.

ObsCure II narrates the misadventures of 4 college friends who discover mutated monsters in their university.  They quickly discover the Black Pores from the previous game has started to spread among the students, mutating them into monsters.  The students attempt to uncover the source of the vile plant products.

ObsCure II is a horror game, complete with bad weapon handling and uncomfortable camera angles.  Differentiating itself from many games of the same genre is the American college theme and the inclusion of co-op play.

ObsCure II was released on PC, Playstation 2, and Wii in 2008.  It was later ported to PSP and PSP Go.

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Weekly Game Music: Kittens, Cake and Cotton Candy (SimCity Societies)


New week, new music.  It’s time we talk about SimCity Societes.  Yes, that city-building game series!  Here’s Kittens, Cake And Cotton Candy by Trevor Morris.  Quite an optimistic music for a simulation where you play mayor and god!

SimCity Societies is a simulation of city-building.  It’s lack of story is made up by the numerous different scenarios the player can create.  The goal, of course, is to make the greatest city…by the player’s definition, of course.  Unlike the previous series, SimCity Societies also allows one to socially engineer the city, effecting how the city looks and operates.  For example, a more authoritative society causes more security cameras appear at various parts of the city.  Anything is possible in SimCity!

SimCity Societies was released on the PC in 2007.

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Weekly Game Music: Team Fortress 2 (Main Theme)


New week, new music.  As a sort of belated celebration that Team Fortress 2 Beta is now out for Linux, I present you, Team Fortress 2 (Main Theme)!  The fast-paced orchestrated composition by Mike Morasky really gets the adrenaline running.

So, about Team Fortress 2‘s story.  It’s only mentioned via webcomics and other non-game related mediums, but it goes something like this: two brothers, Redmond and Blutarch, convinces their wealthy father, Zepheniah Mann to purchase several land pieces in the US.  As fate may have it, Zepheniah comically catches every disease possible while traveling to these newly bought landmarks.  Upon death, Zepheniah made sure his son had to earn his land.  Thus, both brothers decide to hire mercenaries to take over Zepheniah’s land.

Team Fortress 2 is a team-based first-person shooter which pits team RED and BLU against each other.  The various missions can include capture-the-flag (or briefcase, in this case), defending/taking over marked bases, and man-of-the-mountain.  On top of various different characters that all plays differently from each other, Team Fortress 2 also has a lot of unlockables as well.

Team Fortress 2 was first released on the PC in 2007.  It’s available on the Xbox 360, Playstation 3, Mac, and Linux via Steam.

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Weekly Game Music: Deep Red Pastures (Baten Kaitos Origins)


New week, new music.  We start this year with a little-known JRPG game.  The genre is full of audio surprises.  Anyway, here’s Deep Red Pastures, composed by Motoi Sakuraba.  It fits with the windy setting of the game, Baten Kaitos Origins.

Baten Kaitos Origins starts with our hero, Sagi, tasked to commit murder by his boss.  Yeah….no, Sagi doesn’t fall for this one, but another unknown being takes care of the job for him.  Sagi, of course, gets blamed for it, and has to uncover the case behind this problem to clear his name.

Baten Kaitos Origins is a card game, where every weapon, equipment, magic, and items are represented as a card.  It’s quite an explorer-happy game where a card could be hidden at any nook and cranny.  All battles are turn-based, where in each turn, the player has a hand of cards (and thus, moves) to choose from before attacking or defending.

Baten Kaitos Origins was released on the Gamecube in 2006.

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Weekly Game Music: Escape from the City (Sonic Adventures 2)


New week, new music.  Since last week was an onslaught of indie games, let’s go with a more main stream and more well-known song this time.  Here’s Escape from the City, composed by Jun Senoue and sung by Ted Poley and Tony Harnell.  It’s a speed-inducing music played during the first not-that-bad-3D-Sonic-game, Sonic Adventures 2.

Sonic Adventures 2 tells a story told from the good guys and bad guys perspective: the bad guys — Shadow, Dr. Robotnik, Rouge (sort-of-bad-girl?) — attempts to prepare a planet-sized laser gun (and even successfully obliterates the moon) while the good guys — Sonic, Tails, Knuckles — are wrongly accused of threatening the good citizens and tries to find the culprits.  Mixed in with talk of ancient technologies, lots of furballs, and a bad guys who is just misunderstood (and have amnesia to boot), and you’ve got one camp story.

Sonic Adventures 2 is a platformer with 3 different objectives and controls, represented by one of the six characters.  Sonic and Shadow both play as a generic platformer: find the goal by jumping a lot and attacking enemies.  Tails and Dr. Robotnik plays as a bipedal tank game where both fires their guns via a target-detecting laser system.  Finally Knuckles and Rouge also plays like a generic platformer with a different mission: searching for 3 chaos emeralds scattered in each stage.

Sonic Adventures 2 was released on the Dreamcast in 2001.  It was later ported to the GameCube, PlayStation 3 (via PSN), and Xbox 360 (via XBLA).

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