#WeeklyGameMusic: Time Unfolds (Arrangement 1) (Birthdays the Beginning)


Allow time to fly by in this week’s #WeeklyGameMusic with the relaxing track, Time Unfolds (Arrangement 1) by Takayuki Nakamura. It’s the most common song that plays while playing TOYBOX Inc. & Arc System Works’ sandbox game, Birthdays the Beginning: a bizarre simulation about birthing new animals and species through terraforming. The music matches nicely to the mellow theme of the game that, quite frankly, is a lot more complex than the cutesy-graphics imply.

Like many highly-customizable games, Birthday the Beginnings have a story and creative mode. The narrative for the former stars an unnamed protagonist, who comes upon what seems like a mysterious treasure map. Curiosity gets the better of them, and they decides to follow its directions into a mysterious cave. When our hero delves too far into it, they seemingly get teleported into a new dimension where they can fly over a blank cube, and get pestered by an annoying Navi-like character explaining the rules. Our lead plants the “seed of life” handed to them onto the cube and starts terraforming in hopes of finding an escape from this dimension.

Birthday the Beginnings is essentially a simulation of evolution. Building mountains or digging valleys affects both the temperature of the new terrain, and the overall temperature of the cube. Balancing this aspect is critical to deliberately unlock more creatures, as older ones may need to die off. Aside from simply changing the land’s elevation, items are provided to augment the landscape slightly, including seeds of water and life to make waterfalls and new species accordingly.

Birthday the Beginnings was released on Steam for PC and Playstation 4. It’s sequel, Happy Birthdays, is seemingly only released in Japan for the Nintendo Switch.

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#WeeklyGameMusic: Opala (Two Worlds)


Sometimes, this #WeeklyGameMusic post series likes to look into tracks from unexpected places. Take, for example, Two Worlds by Reality Pump: a game touted as the Oblivion/Skyrim-killer…then fall into complete obscurity as rapidly as it came in. It once returned back to fame in 2016’s Summer Games Done Quick…where a speedrunner beats it in less than 3 minutes. Well, surprise, surprise, the game has a really beautiful soundtrack! Opala, in particular is a stand-out composition from Harold Faltemeyer.

(Psst! You can buy the soundtrack on iTunes! music.apple.com/at/album/two-worlds/699269326)

Two Worlds opens with the hero’s sister getting kidnapped and held for ransom. It turns out the kidnappers are planning nefariously to unseal Aziraal, the god of fire, from its tomb. It’s up to you to rescue your beloved family member…by taking on a huge number of quests factions give you.

As one would expect of a game dubbed Oblivion-killer, Two Worlds is an open-world WRPG. Customization and freedom is the key goal of the game, as the hero’s individual attributes and skills can be incremented per level-up in any way the player pleases. Naturally, the player can gain favors from the game’s 7 factions by taking on quests each one gives, thus changing their alliances. And of course, if you really want to, you can outright kill villagers if you so desire. Normally a bad choice, but said mechanic can be taken advantage of…such as the aforementioned 3-minute-long speed run.

Two Worlds was released on Xbox 360 and PC. A sequel for the game was released as well, this time on Xbox 360, Playstation 3, PC, and Mac OSX.

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#WeeklyGameMusic: Marionette Theater (_iCEY._)


The stage is set. Below this week’s #WeeklyGameMusic post is a character named _iCEY._. She doesn’t have much memory available to her, aside from probably the dark action track Marionette Theater, composed by Ziqi Liu, Jiapeng Chen, and Xiao Xu Music. But aside from enjoying the banger game soundtrack, she knows she needs to do one thing: kill him. She wakes up…

Press A to wake up

Uh, _iCEY._? Are you still there? Is the A button even working? Geez, I thought I fixed this FantaBlade Network’s game. Hmm, maybe I need to change this to a link. Yeah, that might work.

Click here to wake up

Hello? Are you working? Grr, fine I give up. Might as well rant a little bit.

*Ahem.* In a world faaaaar, far into the future…mankind has been taken over by the evil robot overlord, Judith. With little time left, rebel scientists rapidly worked on developing awesome cyborg ninjas to dispose of Judith and his minions. Alas, none of them made it in time, leaving _iCEY._, their latest prototype with no memories, as humanity’s last hope.

Awesome story, right? Yeah, I worked really hard on that. Even setup this Chinese, side-scrolling action game about slicing and dicing evil robots with a fancy laser katana to go along with that narrative. But, no, _iCEY._ ain’t waking up any time soon. I hope you like watching sleeping robots, because this huge epic isn’t going anywhere without her! Gosh, it’s like…like…she’s mocking me or something. Like, she can actually hear me typing, and resents me more than Judith…

But naw, that’s not possible. Besides, if you really want to wake _iCEY._ up, why not grab it on Steam for Windows or Mac OSX? It’s also on Playstation 4, Nintendo Switch, and the iOS, if anyone is into that. As for me, I’m going to wait until the darn playable character wakes up.

Any time now…

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#WeeklyGameMusic: Octo Eight-Step (Splatoon 2)


Yet another #WeeklyGameMusic from the cultural icon that is Nintendo. This week, I’d like to introduce the bizarre mish-mash of music genres, Octo Eight-Step by Toru Minegishi. A remix of the single-player campaign track from the prior game, this fresh track sets the player up to the Japanese company’s take on the 90’s Nickelodeon slime covered aesthetic in their kids-friendly shooter, Splatoon 2.

With the inclusion of Octo Expansion DLC, Splatoon 2 has two parallel stories occurring in the same Shibuya-like universe. The first follows the former pop-star and all-around snarky Inkling, Marie, searching for where her singing partner and cousin, Callie, went. Upon revisiting Inkopolis two years after her stardom, she finds the metropolitan’s power source, the Great Zapfish, missing again. Her secret-agent instincts kicking in, she recruits you — yes, your very own customized squid-kid avatar — to go defeat her old nemesis, DJ Octavio and his Octarian army.

The second story starts decidedly more grim. You — yes, another, new customized avatar; this time of octopus-kid variety — wake up as an amnesiac Octoling. But rather than in a bright, bustling city like Inkopolis, you’re trapped in a grimy subway with a crusty old veteran named Cap’n Cuttlefish. After the two explore a bit, they come upon a telephone that mysteriously informs them about “the promised land” that’s only reachable if a series of test chambers are completed. Without any further means of escape, the two agree to take on the challenge by hopping onto train, leading them to a world unknown.

Splatoon 2 is a third-person shooter where your cartoon sea-creature/humanoid hybrid fires brightly colored ink. The most popular mode of the game, Turf War, is a four vs four battle where each team paints as much of the stage in their own team color as much as they can. After the 4 minutes time limit is up, the coverage of each team is tallied up, and the team that covers the largest area wins. Much like any shooters, team members can use their weapons to temporarily incapacitate the other team’s players. Unique to this game is how each player can turn into a sea creature that both swims in, and perfectly blends into, their own ink color. To further add variety, the game also has two more modes: Ranked Battle, a competitive 4v4 team match on a randomly selected rule-set, usually involving fighting over a designated area or item; and Salmon Run, a four-player co-op mode where players defeat waves of computer-controlled salmon-like enemies and collect their eggs.

Splatoon 2 is released on the Nintendo Switch. As of this writing, no other ports exist.

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#WeeklyGameMusic: Glass Moon (カルタグラ~ツキ狂イノ病~)


In a rare look for this series, this week’s #WeeklyGameMusic is a track from a Japanese (…and adult…and violent) visual novel: Cartagra ~Tsuki kurui no Yamai~ (or in its original Japanese: カルタグラ~ツキ狂イノ病~), developed by Innocent Grey. MANYO’s track, Glass Moon was, as this writer understood it, originally composed with lyrics in mind; however, this writer wasn’t able to find the vocal version. Still, even its instrumentals are great. Take a listen:

Naturally like all Visual Novels, Cartagra read like any other choose-your-own-adventure stories, with graphics, sound, and music to accent the experience. The story is set in 1950s Japan, where ex-police officer Shugo Takashiro is taking on freelance detective jobs. Bit in the dumps, he received a missing person report that immediately catches his interest: it turns out his former girlfriend, Yura Kozuki, whom he had to sadly leave to fight World War 2, has now gone missing. With the help of Kazuna Kozuki, Yura’s twin sister, the two look for clues on what happened to her, only to find a terrifying series of events lurking in the background.

Cartagra is a Japan-only game released for the Playstation 2 and Windows. Fan translations to English does exist, though this writer hasn’t tried them yet.

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#WeeklyGameMusic: Planet Novalis: Tobruk Crater (Ratchet & Clank)


Back to them classics! This week’s #WeeklyGameMusic is from Insomniac Games’ classic, Ratchet & Clank. Planet Novalis: Tobruk Crater, composed by David Bergeaud, merges together action, thrills, and a little bit of swing to create a unique track like no other. Come take a listen:

Ratchet & Clank stars a humanoid feline creature named Ratchet, and his robot buddy, Clank. The story begins with Clank crash-landing onto Rachet’s home planet. Fortunately, Ratchet is a very handy repair-creature, and fixes up Clank in no time. Thankful, Clank informs Ratchet that a greedy race of aliens are planning on overtaking Ratchet’s planet to use up all its resources. The two agree to team up and defend their home from these incoming forces, which of course meant they’ll have to up their…arsenal.

Ratchet & Clank is a third-person collectathon, much in the same vein as Banjo-Kazooie. Platforming and swinging wrenches will be one of the early moves the player will be learning when starting this game series. That said, perhaps the most stand-out feature the series has is its creative library of long-range weapons. That’s right, that raunchy pun in the prior paragraph isn’t just for show (or a reference to a subtitle in one of the series entries): these games are all about guns, and lots of it! Get ready to pummel aliens in sci-fi city environments, all bundled with wonderfully smooth and expressive animations that really adds to the cartoon-factor.

The first Ratchet & Clank was originally released on Playstation 2. It has been re-released for Playstation 3, Vita, and 4.

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