#WeeklyGameMusic: Shinshu Fields (Okami)


For some more optimistic and energizing #WeeklyGameMusic, why not enjoy the fabulous track, Shinshu Fields, composed by Masami Ueda? If you couldn’t guess from the very Japanese instrumentals, this tune is indeed from the cult-hit Clover game, Okami, an epic tale of how the goddess of the sun saves feudal Japan from great evil.

Okami wastes almost no time, with the story immediately starting with the seal of great evil Orochi being broken by an unknown troublemaker. Almost instantly, Nippon (“Japan” in Japanese) gets enveloped by a swarm of monsters and evil spirits. With the country in peril, the guardian spirits summon the sun goddess, Amaterasu, to fight against the darkness. Taking on a form of a white wolf with awesome red highlights, Amaterasu immediately springs to action…by taking a nap. Deflated and out of energy, the guardian spirits expires, literally leaving the fate of the world to one lazy female dog. Thus begins a parody retelling of many Japanese folkstories — including Issun-Boushi, Hato no Ongaeshi, Hanasaku Jiisan, and more — all uncomfortably mashed together into a single world.

True to Platinum’s spirit (a game studio which many of the main players from the now-defunct Clover Studio founded), Okami is an action-adventure game not unlike the Legend of Zelda series, but with a much tighter action component. Like any JRPG, battles takes place in an enclosed space, though in real-time with button-timing playing a critical role in stringing combos. In the midst of battle, Amaterasu can use her brush power to literally pause the game and draw over it, thus conjuring up spells to aid in battle. The genius of this combat gimmick is that it also works outside of combat, as a way to solve puzzles in dungeons.

Okami was originally developed for the Playstation 2. It was ported on the Nintendo Wii and Switch, Playstation 3 and 4, Xbox One, and PC via Steam.

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#WeeklyGameMusic: Undertale (Undertale)


This theme needs no introduction: it’s Undertale by Tobi Fox. This particular piece of music is a bit of a stand-out for #WeeklyGameMusic, given its clear story-driven composition. The gradual crescendo in this theme helps build up to the final moments of your character journey.

Undertale starts with a bit of a legend: long ago, after a war broke out between the monsters and the humans, the monsters lost and ended up hiding under a deep cave. The two specious never encountered each other again. There’s still a hole, however, that humans sometimes accidentally stumble upon, and as luck may have it, today’s lucky winner to fall into said hole is you, the player!

Advertising itself like an old-school JRPG, Undertale utilizes a turn-based battle system when fighting against random encounters. Unlike old-school JRPGs, the battles plays out more like a visual novel where the player negotiates with the monsters. Monsters can attack via a shoot’em-up-like play-field where the player must dodge the bullets being fired. Ultimately, the player can choose to kill or befriend the monsters they encounter, with the latter concluding the fight peacefully. Naturally, the narrative updates itself to take these information into account in subtle ways.

Undertale is available on PlayStation 4, PlayStation Vita, Nintendo Switch, PC, Mac, and Linux via Steam.

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#WeeklyGameMusic: Mamazon (Dandy Dungeon: Legend of Brave Yamada)


This week’s #WeeklyGameMusic, to be honest, leaves me more baffled than I can ever describe. Here’s Mamazon‘s theme, composed by Hirofumi Taniguchi from the very meta mobile game, Dandy Dungeon: Legend of Brave Yamada. And yes, for those listening to it now, I, too, have no idea what’s going on. But it sure sounds special!

True to the Onion Games brand, Dandy Dungeon is a bizarre and at moments, creepy game featuring a 30-something programmer developing a game in only his underwear. In a prior life of just-yesterday, Yamada skipped over going to work to instead delve into his own pet project just a bit longer. The very next day, he’s fired. He takes his self-fulfilling prophecy newfound freedom to go right on ahead to finish his dungeon crawler game, and asks you, the player, to beta test it.

Dandy Dungeon is a rogue-like, touch-based RPG where the player traces a path for the hero (who else?), Yamada, to defeat monsters, collect treasure, and exit the floor. While the gameplay itself is nothing to write home about, it’s the bizarre nature of real life and fantasy slowly blending into each other that defines this game’s quirkiness. For example, the “princess” virtual Yamada is rescuing in-game is none other than Yamada prime’s next door neighbor. The great evil boss is none other than the same manager who fired Yamada prime. And despite the virtual game’s fantasy, the very-final-dungeon looks eerily similar to Yamada’s old office.

Dandy Dungeon: Legend of Brave Yamada was originally released for iOS. It’s now available for Nintendo Switch, PC, and Mac via Steam.

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#WeeklyGameMusic: A Quick Break (Cuphead)


Ready for a hard-to-find tune in a hard-to-play game? This week’s WeeklyGameMusic has you covered with A Quick Break by Kristofer Maddigan from the indie game classic, Cuphead. This acapella piece from Studio MDHR Entertainment Inc.’s debut title encourages the player to…put the game down. Huh. Interesting.

Cuphead‘s story takes the 30’s animation approach of starting awfully dark. Our titular character, Cuphead, and his brother, Mugman, goes off one day to do what all kids love to do: gamble. Well, OK, neither kids nor adults should gamble, and to really drive home that lesson, the devil himself raised a deal with the pair that should they lose the next game, he’ll be taking their souls. Not being the brightest lightbulb in the Christmas tree, Cuphead gleefully accepts this deal, and promptly finds himself losing the very next game. Begging for forgiveness, the pair makes a deal with the Devil (which, again, this blog does not endorse doing) where they need to collect all the soul contracts out there on Inkwell Isles before the end of the day.

Cuphead is a action-platformer in the same vein as the Megaman series. Both Cuphead and Mugman runs, jumps, and fires bullets from their fingers to fight against a wide cast of bosses and levels. Unique to this game is the counter mechanic: an aerial attack that defuses projectiles of a specific color, and regenerates the pair’s special-attack. That said, much of the accolade this game has revolves around it’s animation quality, and its utterly-uncompromising difficulty.

Cuphead was released for Xbox One, Nintendo Switch, PlayStation 4, PC, and Mac via Steam.

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#WeeklyGameMusic: Servants of the Mountain (Final Fantasy X HD Remaster)


In a bit of a twist, we visit this week’s #WeeklyGameMusic to a rearrangement of a mainline Final Fantasy game that wasn’t originally composed by Nobuo Uematsu. Servants of the Mountain, originally composed by Masashi Hamauzu, is perhaps an underrated gem that doesn’t get called out very often. This remix also gets a helping hand from Junya Nakano to give Final Fantasy X HD Remaster the fresh coat of pain it needs for modern hardware.

Final Fantasy X story is…rather confusing. It begins with the sports star, Tidus, heading out to a thrilling match of Blitzball, only to be swept up by a gigantic monster named Sin (…subtle). From there, he gets thrown with a group of aquatic scavengers to pick out some machine parts, then gets swept up again to the calm Besaid island. Thoroughly disoriented, he gets laughed at by the locals when he claims he’s from Zanarkland, as according to them, that civilization has perished a long time ago and only exists in folklore. In the midst of all this craziness, he’s invited by Yuna, the local’s summoner, to join her pilgrimage. He agrees, given he really doesn’t have much better to do, and Besaid was giving him a depression pretty quickly, anyway.

Interestingly, Final Fantasy X uses a turn-based combat that doesn’t utilize time like past entries. Instead, the player decides what moves to make to all party members during one turn: in doing so, an indicator regularly updates who will make which attack first. Naturally, all moves, both by players and enemies, are executed accordingly. This allows the player to easily swap out their party members in the middle of any turn, given each character specializes in exploiting a specific enemy weakness. Otherwise, exploration is the usual Final Fantasy fare: find keys, open doors, activate switches, trade items, etc.

Final Fantasy X was originally released on the Playstation 2. It’s HD Remaster was bundled together with its sequel, and is available on Windows via Steam, Nintendo Switch, Xbox One, and PlayStation 3 and 4.

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#WeeklyGameMusic: Tarrey Town (The Legend of Zelda: Breath of the Wild)


Relax with this week’s #WeeklyGameMusic, and let your worries wash away. Even when exploring a post-apocalyptic universe, Nintendo still provides some unexpected optimism with tracks like Tarry Town, composed by quite a large team of composers and sound designers, including Hajime Wakai, Manaka Kataoka, Yasuaki Iwata, and Soshi Abe. As the game The Legend of Zelda: Breath of the Wild demonstrates, it’s still possible to rebuild anew from the rubble of the past.

Much like past entries, The Legend of Zelda: Breath of the Wild begins with our hero Link being awakened from sleep. But this time, instead of a nice comfy bed, he gets up…from what appears like a high-tech cryogenic chamber. To add to the confusion, it turns out he’s amnesiac. Upon stumbling into an old man, the stranger helps Link catch up with some shocking details: he, the chosen hero, has failed to fulfill the prophecy. With the hero deftly defeated by Ganon and his army, the Hyrule kingdom has succumbed to his destruction. Fortunately, Zelda managed to temporarily seal the great evil, putting both into a century-long slumber. With only these scant details available to him, Link must travel across the vast, now-unfamiliar lands, and devise a plan to defeat Ganon before the seal loses its strength.

Taking notes from other open-world games, The Legend of Zelda: Breath of the Wild is an Action JRPG that involves making use of whatever Link can find around him. This often means that Link steals food, weapons, arrows, and armor from other people, both living and long deceased (though it appears the living town folks don’t mind). In his large pockets include the Sheikah Slate, a handy tablet that can create useful tools out of thin air, including bombs, pillars of ice, and magnets. It furthermore doubles as a map, where useful mini-map markers can be manually placed. The game often starts like a survivalist experience, but it won’t take long for most players to master the elements of the game, and take on some of the most powerful monsters it throws at you.

The Legend of Zelda: Breath of the Wild is available on the Nintendo Switch and Wii U. No other ports exists as of this writing, but a sequel is in works.

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