Weekly Game Music: Setting Sail, Coming Home (Bastion)


Third on my Christmas video game music rush has some lyrics!  Set Sail, Coming Home is Darren Korb’s excellent combination of his 2 other music,Mother, I’m Here and Build That Wall, both featured prominently in the game,Bastion.  In context, this song depicts the decision of taking on a new direction in life.  It does a great job conveying a hopeful but mysterious and unnerving outlook on the future ahead.

Bastion begins right after a catastrophic event know as the Calamity, where every land is torn apart and nothing is held on solid ground.  The player directs the Kid, while Rulf the engineer narrates every action he takes.  They both work hard to get Rulf’s time-reverting machine, Bastion, back up and working.

Bastion plays like a top-down action RPG where the Kid switches between a variety of different weaponry, all with well-calculated pros and cons.  At any one point, the Kid can carry two, along with 2 special attacks.  The enemies you encounter are varied, and require different tactics to kill, thus requiring a lot of wit from the player to take out efficiently.

Bastion was released on 2011 for the Xbox 360.  It’s also available on Google Chrome’s Webstore, PC, Mac, Linux, and Steam.

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Weekly Game Music: Reclaiming the Island (The Oil Blue)


Second on my Christmas video game music rush is a much more mellow music from The Oil Blue.  Reclaiming the Island by Jonathon Geer is a calming music for a game about digging oil, and retaining a level head as one operates a dangerous machinery.

The Oil Blue describes a plausible future where oil becomes scarcer, and people are making a mad dash at taking over islands and digging up for more oil.  As an oil miner yourself, you have to keep track of where you’re going to dig, how you’re going to operate the machinery’s intricate buttons and levers, and finally deciding on the price for the liquid gold you’ve just mined.  Money you make can be used to purchase new power-ups to increase the productivity of your mines.

The Oil Blue was released on the PC in 2012.

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Weekly Game Music: Mushrooms (Superbrothers: Sword & Sworcery EP)


Looks like I’ve missed 4 weeks from the massive crunch month I’ve had with developing SWARM!  So it’s only fair I share 4 musics in quick succession.  First one up is Mushrooms from a former indie rocker, Jim Guthrie.  It plays when the Scythian eats — you guessed it — a mushroom in Superbrothers: Sword & Sworcery EP.  A very hypnotic music, I assure you.

Superbrothers: Sword & Sworcery EP tells a story of a warrior, only known as the Scythian, who accidentally awakens the evil spirit, Gogolithic Mass.  Promising peace for the nearby citizens, the Girl, LogFella, and Dogfella (very creative names, there), the Scythian seeks for great mythical powers to seal it.  Even if the it costs her own life…

Superbrothers: Sword & Sworcery EP is a hybrid of two games: a point-and-click adventure, where one taps to navigate the character and observe interesting things, and a Punch-out style rhythmic combat system.  Both work in harmony to create a puzzle game where the rules are vague, and the solutions are magical and nonsensical.  Despite its shortcomings, however, Superbrothers: Sword & Sworcery EP stands tall as a bold experience, and an even bolder attempt to widen the iPad audience.

Superbrothers: Sword & Sworcery EP was released on the iPad in 2011.  It’s also available on Android, PC, Mac, Linux and even Steam.

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