#WeeklyGameMusic: Main Theme (To The Moon)


Returning back to indie games, this week’s #WeeklyGameMusic is the main theme from the narrative game, To The Moon, developed by Freebird Games. The music is composed by the main developer themselves, Kan R. Gao. It’s an oddly optimistic track for a game surrounding around a creepy, privacy-intruding technology.

To The Moon is an interactive story starring Dr. Eva Rosalene and Neil Watts handling a dying wish of an old man named Johnny Wyles. As the title implies, Johnny wants to go to the moon…or more accurately, wants to believe he went to the moon. Naturally, Eva and Neil’s memory-rewriting machine takes care of exactly that: they can adjust Johnny’s past memory to cause a chronological domino-effect of other memories to be adjusted with this new detail. When the duo asks why Johnny wants to go to the moon, though, he answers he doesn’t know. Faced with such ambiguous details, the two attempts to rummage through Johnny’s past to find what convinced him to go to the moon, and what they can do to change his (internal) history.

Gameplay-wise, To The Moon contains very little interactivity. One can explore in an RPG Maker world and talk to characters to learn more details about side characters (and Johnny’s wife). Collecting the right thing, or speaking to the right person continues the plot of the story. A very simple game with a move-at-your-own-pace story and no lose conditions.

To The Moon is available on Nintendo Switch, iOS, Android, PC, Mac, and Linux via Steam.

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#WeeklyGameMusic: Chemical Plant Zone Act 2 (Sonic Mania)


Time to go old-new school, with retro-new game, Sonic Mania, developed by Christian Whitehead, Headcannon, and PagodaWest Games! OK, if I’m not making too much sense, here’s a simpler way of phrasing it: let’s enjoy this remix of Chemical Plant Zone theme by Tee Lopes, the track originally featured in Sonic 2. The new track, Chemical Plant Zone Act 2, is just as bopping as the original was on the old SEGA Genesis game!

Dr. Eggman (…or Robotnik, for purist) is at it again! After detecting strong signals from Angel Island, Sonic, Tails, and Knuckles investigate to find the mad scientists and his robot army steal the Phantom Ruby gems. In an attempt to retrieve them back, the games suddenly activates, warping all the involved characters to past levels. You know…the usual Sonic plot…

Of course, the meat of Sonic Mania is it’s faithfulness to past 2D Sonic titles. Created by fans, for fans, Sonic Mania combines some of the best parts from each past entries. This includes adding unique twists to the momentum-based platformer, such as new power-ups, remixed boss battles, new environment hazards, and more. Played a 2D Sonic game before? You’ll be right at home here!

Sonic Mania is released on Playstation 4, Switch, Xbox One, and PC via Steam, Microsoft Store, and Origin.

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#WeeklyGameMusic: Prime #4507 (Echochrome II)


This week’s #WeeklyGameMusic may sound like generic elevator music, but is actually a world record holder. That’s right, we’re talking about the single longest video game track ever composed (as of this writing, year 2020, according to Guinness World Records), Prime #4507. This whopping 75-minutes long piece was composed by Hideki Sakamoto for the mind-bending puzzler, Echochrome II; a game developed by Sony Interactive Entertainment (SIE) Japan Studio.

Echochrome II is a puzzle game where one uses the motion controls to move the light source and create a shadow path from a bizarrely arranged array of toy blocks for the artist mannequin, cast, to travel across. Depending on the angle, some blocks reveal interactive puzzle elements, including springs, holes, tunnels, and of course, the goal of the level. Much like the predecessor, the player has little control over how the cast moves, aside from making it stop and change directions; instead, much of the puzzle solving comes from the cast’s environment.

Echochrome II was released on the PlayStation 3. No other ports exists, as of this writing; though presumably, it can be purchased online from the Sony online store like other past Playstation titles for the modern console. As a complete aside, number 4507 is, indeed, a prime number.

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#WeeklyGameMusic: Undertale (Undertale)


This theme needs no introduction: it’s Undertale by Tobi Fox. This particular piece of music is a bit of a stand-out for #WeeklyGameMusic, given its clear story-driven composition. The gradual crescendo in this theme helps build up to the final moments of your character journey.

Undertale starts with a bit of a legend: long ago, after a war broke out between the monsters and the humans, the monsters lost and ended up hiding under a deep cave. The two specious never encountered each other again. There’s still a hole, however, that humans sometimes accidentally stumble upon, and as luck may have it, today’s lucky winner to fall into said hole is you, the player!

Advertising itself like an old-school JRPG, Undertale utilizes a turn-based battle system when fighting against random encounters. Unlike old-school JRPGs, the battles plays out more like a visual novel where the player negotiates with the monsters. Monsters can attack via a shoot’em-up-like play-field where the player must dodge the bullets being fired. Ultimately, the player can choose to kill or befriend the monsters they encounter, with the latter concluding the fight peacefully. Naturally, the narrative updates itself to take these information into account in subtle ways.

Undertale is available on PlayStation 4, PlayStation Vita, Nintendo Switch, PC, Mac, and Linux via Steam.

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#WeeklyGameMusic: Mamazon (Dandy Dungeon: Legend of Brave Yamada)


This week’s #WeeklyGameMusic, to be honest, leaves me more baffled than I can ever describe. Here’s Mamazon‘s theme, composed by Hirofumi Taniguchi from the very meta mobile game, Dandy Dungeon: Legend of Brave Yamada. And yes, for those listening to it now, I, too, have no idea what’s going on. But it sure sounds special!

True to the Onion Games brand, Dandy Dungeon is a bizarre and at moments, creepy game featuring a 30-something programmer developing a game in only his underwear. In a prior life of just-yesterday, Yamada skipped over going to work to instead delve into his own pet project just a bit longer. The very next day, he’s fired. He takes his self-fulfilling prophecy newfound freedom to go right on ahead to finish his dungeon crawler game, and asks you, the player, to beta test it.

Dandy Dungeon is a rogue-like, touch-based RPG where the player traces a path for the hero (who else?), Yamada, to defeat monsters, collect treasure, and exit the floor. While the gameplay itself is nothing to write home about, it’s the bizarre nature of real life and fantasy slowly blending into each other that defines this game’s quirkiness. For example, the “princess” virtual Yamada is rescuing in-game is none other than Yamada prime’s next door neighbor. The great evil boss is none other than the same manager who fired Yamada prime. And despite the virtual game’s fantasy, the very-final-dungeon looks eerily similar to Yamada’s old office.

Dandy Dungeon: Legend of Brave Yamada was originally released for iOS. It’s now available for Nintendo Switch, PC, and Mac via Steam.

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#WeeklyGameMusic: A Quick Break (Cuphead)


Ready for a hard-to-find tune in a hard-to-play game? This week’s WeeklyGameMusic has you covered with A Quick Break by Kristofer Maddigan from the indie game classic, Cuphead. This acapella piece from Studio MDHR Entertainment Inc.’s debut title encourages the player to…put the game down. Huh. Interesting.

Cuphead‘s story takes the 30’s animation approach of starting awfully dark. Our titular character, Cuphead, and his brother, Mugman, goes off one day to do what all kids love to do: gamble. Well, OK, neither kids nor adults should gamble, and to really drive home that lesson, the devil himself raised a deal with the pair that should they lose the next game, he’ll be taking their souls. Not being the brightest lightbulb in the Christmas tree, Cuphead gleefully accepts this deal, and promptly finds himself losing the very next game. Begging for forgiveness, the pair makes a deal with the Devil (which, again, this blog does not endorse doing) where they need to collect all the soul contracts out there on Inkwell Isles before the end of the day.

Cuphead is a action-platformer in the same vein as the Megaman series. Both Cuphead and Mugman runs, jumps, and fires bullets from their fingers to fight against a wide cast of bosses and levels. Unique to this game is the counter mechanic: an aerial attack that defuses projectiles of a specific color, and regenerates the pair’s special-attack. That said, much of the accolade this game has revolves around it’s animation quality, and its utterly-uncompromising difficulty.

Cuphead was released for Xbox One, Nintendo Switch, PlayStation 4, PC, and Mac via Steam.

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