String Theory


  Source Code

String Theory is a first-person puzzle game about collecting objects with a fishing pole. In the beginning, your magical lure can only collect small objects, but as more objects are collected, larger objects become obtainable. Collect everything, break the targets, and find the gate to the next level!

Credits

Development Time: 1.5 months.

  • Game Design, Level Design, Programming, and Art: Taro Omiya

Screenshots

Touch Yoga


apple-appstore-badge-135x40
 
google-play-badge-135x40

Touch Yoga is a mobile game by Omiya Games. In each level, one must touch and hold all circles on the screen for four seconds. The circles can move, however, and some require touching at the correct order.

It was created as the March entry for #OneGameAMonth, using Unity.

Credits

Development Time: 1 month.

  • Game Design, Level Design, Programming, and Art: Taro Omiya

Screenshots

SWARM!


A pacifist action game that involves defeating a swarm of enemies through deception.


Apple iOS | Amazon Fire

Objective

To create a pacifist action-platformer that involves luring a swarm of enemies into traps.

Trailers

Description

SWARM! is a project by E4 Software, released on the iPad and Amazon AppStore. It involves a speed-loving ball, HotRod, escaping from the grasps of the evil cop-robots. An exhilarating and fast-paced action-platformer controlled entirely by tilt.

It’s unique premise — HotRod has no offensive method of destroying his enemies — creates an unorthodox, puzzle-like action sequences. One must evaluate its surroundings, and utilize the cleverly-placed traps to lead the mindless robots into their own demise.

Solitaire Double-Deck HD


A popular card game for iPad and Android tablets.


Apple iPad | Apple iPhone | Google Android | Amazon Fire

Objective

To recreate the popular Windows game, Solitaire, for the iPad, Android, and other touch-screen mobile devices.

Description

Solitaire Double-Deck HD is E4 Software’s first iPad and Android tablet game. It takes the classic Windows game, and polishes the controls and aesthetics for the touch-based mobile devices. In addition, this variation adds 3 different game modes: Double-deck, which uses two card decks, Single-deck, and Half-deck, which contains only 2 suits of cards.

The game was created by Unity 3D, with a three-man team.

Controls

Solitaire Double-Deck HD allows players to move the card in one of two ways. First, one can drag the card on top of others, giving them the maximum amount of control. Second, the player can simply tap on the card; the card will intelligently move towards a valid deck (a Quick-Tap). The latter allows one to play as fast as possible.

As an added extra, if there are any cards that can be moved into the upper decks, one can double-tap the background to move them up automatically.

Development

The development of Solitaire Double-Deck HD started almost exactly when I joined the E4 Software company. The goal was to create a Solitaire game more polished than any other on Apple’s AppStore. As such, most control inspirations came from playing other Solitaire games on the AppStore, and evaluating what the highlights of each app were, and what was the app’s weakness. The inclusion of Double-deck and Half-deck mode, though, were our original ideas (although, I admit, Solitaire City got the double-deck faster on the market).

The application was created in an iterative style. An incremental build was created at the end of every week, and we would invite a random waitress working at a local restaurant to play the game. Later, we’ve added a private webplayer to allow those interested to play online. This build was, of course, updated on a weekly basis as well.

The artworks were outsourced to two artists: one local, and one foreign.

In total, the game took 36 weekends to develop, or 9 months, ignoring weekdays.

Results

Due to the necessity of having a high-quality game competitive to those on the market, the application was frequently delayed from the original 3-month schedule. Our largest bottle-neck, this time, were the outsourced foreign artist, who was unfortunately slow to respond. Fortunately, he did produce the requested work in excellent quality.

Regardless, most playtester have proclaimed that our game was the best version of Solitaire they have ever played. The magical Quick-Tap and smooth animation proved to be popular among this audience.