Through Oneself


  Source Code

A lone woman finds herself stuck in-between two dimensions, and only you can help! Guide this person to salvation using environmental cues and your own smarts. Through Oneself is a unique puzzle-platformer created for Ludum Dare 35 within 72-hours by one person, where your character itself reveals a new hidden world. Use the visual cues in both the real and hidden to navigate through this treacherous world!

Note: a 3-button mouse (mouses with scroll wheels) vastly improves the game, but is not necessary to play.

Confused? Here’s a big hint! Your character can only interact with what’s visible inside of her silhouette. So use that scroll wheel to zoom in and take a closer look at what the invisible world looks like!

Credits

Development Time: 72 hours.

  • Game Design, Programming, and Music: Taro Omiya

Timelapse

Screenshots

hack.source.net


  Source Code

Is your friend over-powering you in any FPS game? No worries! hack.source.net is a 2-player FPS that let’s you disable up to two button inputs from your opposing player! Keep your friend from moving forward, take away their ability to jump, and shoot your way to victory!

Created for Ludum Dare 34 game jam. Also an open-source project!

Credits

Development Time: 72 hours.

  • Game Design and Programming: Taro Omiya

Timelapse

Screenshots

Amanda Cluett


  Source Code

An idle game about a historical figure.

Created for Local History Game Jam.

Credits

Development Time: 48 hours.

  • Game Design, Programming, and Writing: Taro Omiya

Can I Haz Monsters?


As a traveler in a foreign land, you must learn the language of these strange creatures to let them help you make your way through. Find all the alien words and talk to everyone you meet, and you could unlock the power of the monsters!

Created for Ludum Dare 33.

Credits

Development Time: 72 hours.

  • Game Design, Level Design, Programming, and Writing: Taro Omiya and Joni Ceceri

Timelapse

Screenshots

Star Driller Ultra


  Source Code

Drill through space and destroy your enemies to claim yourself as the king of the galaxy! Star Driller Ultra is a Star Fox-inspired space combat game where your play as a neon-colored drill to obliterate evil space ships.

Created for Ludum Dare 32 at Tech Valley Game Space.

Credits

Development Time: 48 hours.

  • Game Design, Programming, Art, Sound and Music: Taro Omiya

Timelapse

Screenshots

Letters From Secret Santa


  Source Code

From the minds of Robert Denner and Taro Omiya, take a holiday trip through various locales and discover different Christmas traditions as you journey inside the imagination of a small boy reading letters from his secret Santa, in this text platformer unlike any other you’ve ever played.

Credits

Development Time: 1 week.

  • Game Design and Programming: Taro Omiya
  • Writing: Robert Denner

Screenshots

Suddenly, Thousands


  Source Code

Suddenly, Thousands is a mob controlling game that takes inspiration from Pikmin and The Swapper. As a lone individual, you can recruit characters with synchronized movements to help push blocks, trigger switches, and avoid perilous lasers. Help lead the mob to it’s sacred safe-house!

Developed by one developer from Bacon Game Jam 08 (October 2014).

Credits

Development Time: 48 hours.

  • Game Design, Level Design, and Programming: Taro Omiya

Timelapse

Screenshots

Ichabot Crane


  Source Code

Legends tell of the savior of our kind, the Horseless Headless Horsebot known by the name Ichabot Crane. Upon being separated from its mount by a powerful adversary, Ichabot was imprisoned within a dark dungeon. All hope seemed lost for Ichabot until one day, when a portal appeared within the cell. A voice from beyond came from the portal, offering Ichabot a chance at escaping its fate if Ichabot could, in turn, prove its worth to this mysterious benefactor. So begins the tale of Ichabot’s escape from the evil space dungeon to freedom.

Ichabot Crane is an open-source, Global Game Jam 2014 entry from American University at Washington, D.C., made by a team of 5. It’s a first-person puzzle game like Portal that involves using your head…by throwing it.

Credits

Development Time: 48 hours.

  • Game Design and Programming: Taro Omiya
  • Programming: Josh Jennings
  • Level Design: Taro Omiya, Adam Mendelevitz and Jackson Dzus
  • Sound Design: Brigitta Blair

Screenshots

ZUP!


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After lift-off, use incredibly accurate tilt controls to navigate around moving spikes, electrified blockades, and UFOs while picking up stars, guns, rockets, and other power ups. Guide Top Hat Joe as he traverses through higher and higher stages… he can even reach Mars!

Challenge your friends and compete against other players around the world! Laugh maniacally as Top Hat Joe blows past other players’ scores displayed on the screen.

ZUP! is the most addicting and challenging endless runner with a unique artwork style that creates an entirely new genre.

Credits

Development Time: 1.5 years.

  • Programming: Taro Omiya and Naeem Fanaeian
  • Art: Chris Totten

Screenshots

Galactic NEON


  Source Code

Galactic NEON is a neon-colored, twin-stick shooter set in the infinitely vast space. Master all seven weapons randomly spawned by destroyed enemies. You’ll never know what your next weapon will be!

Credits

Development Time: 2 weeks.

  • Game Design, Programming, and Art: Taro Omiya

Screenshots