#WeeklyGameMusic: Whetfahrt Cheesefunk (Bit.Trip Presents…Runner2: Future Legend of Rhythm Alien)


You’d think a jazzy composition wouldn’t work too well on a game that requires paying close attention to the music’s rhythm, but the auto-runner Bit.Trip Presents…Runner2: Future Legend of Rhythm Alien (phew!), developed by Choice Provisions, throws away all common sense and just makes it happen. Whetfahrt Cheesefunk, composed by Matthew Harwood, takes a nice, soft swinging beat, and crescendos it to a deliciously chaotic composition. An interesting decision for a game that demands every single fiber of the player’s attention, lest they get hit, and be forced to replay from the beginning of the level.

The game’s album is available on Bandcamp, by the way: choiceprovisions.bandcamp.com/track/whetfahrt-cheesefunk

Runner2 is a bizarre side-story the happens between two Bit.Trip series entries, Runner and Fate. In short, series villain Mingrawn Timbletot fires a laser at Commander Video, thus whisking him away into a new dimension…the 3D realm! Tired plot point aside, this leaves Commander Video doing what he already does best in Bit.Trip Runner: keep running right in hopes of finding an exit out of this world.

While an auto-runner in the same vain as Canabult, Runner2 has multiple levels with a clear ending, collectibles, and even boss battles. Naturally as the music would imply, the audio design is the primary highlight of Runner2, making it a stand-out among other games in the same genre. Obstacles and collectibles are deliberately placed to create a sense of rhythm and memorization one would expect from music games. On top of this, each successful action is awarded with a note that, stung together, creates a procedurally generated music matching with the composition already playing in the background. In essence, the player gets to feel like they’re composing music.

Runner2 is available on Windows, OS X, and Linux via Steam; Playstation Vita, 3, and 4; iOS, Xbox 360, and finally, Wii U.

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