#WeeklyGameMusic: Always Been, But Never Dreamed (Tetris® Effect)


This week’s #WeeklyGameMusic is a start of a spiritual journey. This transforming song, Always Been, But Never Dreamed — composed by Noboru Mutoh and Yukitoshi Kihana, and sung by Kate Brady — marks the end of the incredible experience, Tetris® Effect, developed by Enhance Games, Monstars, and Resonair. Besides, it’s Tetris®; what could you be afraid of?

Much like prior Tetris® entries, Tetris® Effect is a block-based puzzle game where the player rotating and dropping Tetrominos — shapes consisting of 4 squares — into a grid in hopes of creating a horizontal line of blocks. The biggest twist this entry introduces…is the virtual reality experience. Co-produced by Tetsuya Mizuguchi of Rez and Lumines fame, and designed for Playstation VR, Tetris® Effect has Tetsuya’s patented visual-auditory experience. Just imagine being surrounded by a colorful, zen environment where every detail in the game reacts to the slightest change the player makes. The video above merely provides a preview, an emulation of how the track might be presented to the player; but it’ll likely change based on how they actually play.

Other inspirational features this entry adds includes actual levels, speed progression that more closely follows a narrative arc — e.g. speed increases in the rising action stages, then provides a breather in the falling actions — and the Zone mode, where the player can “stop time” to create as many lines as they can. Once the Zone expires within a certain time limit, all the lines are accumulated and scored as if the player created it all in one block drop.

Tetris® Effect is available on the Playstation 4 and PC via Epic Games Store. It’s compatible with PS VR, Oculus Rift, and HTC Vive.

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