#WeeklyGameMusic: Toad Café (Paper Mario: Color Splash)


Ah, yes, time to return to the good old classic Italian plumber in this week’s #WeeklyGameMusic. This time, let’s chill with the Toad Café theme, composed by Takeru Kanazaki, Shigemitsu Goto, and Fumihiro Isobe. The track is from…*shuffle, shuffle*…uhhh…the fan-disapproved game, Paper Mario: Color Splash, developed by Fire Emblem series game, Intelligent Systems?

Before, uh, I get any comments from fans of the Paper Mario series (this writer being one of them), I guess I should cover the paper-thin story. On a faithful day, Princess Peach approaches Mario to deliver a letter. Or a folded, completely discolored Toad, to be more accurate. Struck by this tear-agic discovery, Mario and Co. travel overseas to investigate where the letter was delivered from: Prism Island.

Upon arrival, Mario and Peach learns the truth: the sucky Shy Guys has been slurping up all the color out of this colorful resort. Including Toads, apparently. Crumpled, but undeterred, Mario teams up with the Prism Island guardian (and all-around a floating, hammy bucket) Huey to bring color back to the decorated world.

Much like prior entries, Paper Mario: Color Splash is turn-based JRPG. Similar to the misaligned series entry, Sticker Star, Color Splash also has a TCG-like aspect where Mario needs to collect cards to attach enemies. The power of the cards is determined by how much paint Mario applies to them, which in turn can be permanently powered up by collecting power-ups from defeated enemies. And of course, the trusty cardboard-hard hammer can be used in the regular exploration levels to color any blank spots, restoring Prism Island to its former gay glory.

Paper Mario: Color Splash was developed for the Nintendo Wii U. No other ports exists as of this writing.

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