Weekly Game Music: Prime #19 (Echochrome)


New week, new music. Here’s a soothing café for a mind-bending puzzle game: Prime #19, composed by Hideki Sakamoto. The music is intended to soothe the player to an otherwise bizarre and confusing puzzle game,Echochrome.

As a puzzle game Echochrome offers no story. Despite this, the aesthetic of the game tells a lot. In a world outlined by solid black lines and a white background, the player must guide an artist’s mannequin across the MC Escher-like level. As the player, you control the camera, and command the mannequin to stop or start walking. That’s it.

Yet, controlling the camera itself proves vital to our hero. See, our clueless mannequin lives in a 2D world. Us with the camera live in a 3D world. By simply moving the camera around, we can easily cover gaps in a path with a dangling plank, and the use of perspectives. The forced perspective can even be used to cause the mannequin to fall at locations that are, in 3D, higher than the original falling point.

Echochrome was originally released on the PSP in 2008. It’s available for download on the Playstation 3.
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Strange Free Games: Cloud


New week, new game. Here’s a popular game that helped launched the infamous artsy game studio, ThatGameCompany. Cloud, is a Katamari-like game of collecting clouds and achieving various missions. Incidentally, it was one of the games I’ve introduced in the Weekly Game Music series as well.

Cloud can be downloaded at University of Southern California’s website.

Cloud describes a bed-ridden boy who’s given a spiritual chance to enjoy flight. As one of the cloud spirits, his role is to collect clouds. With these clouds, he can create cloud formations, calm storms, and even cause the clouds to rain.

As its name implies, Cloud is intended to be a relaxing game. As the spirit, you fly towards a patch of cloud to collect it, and have it follow you as you gather more. Since the clouds will lag a little bit, you’re forced to proceed in a slower manner. The said clouds can be stored and released, however, whenever you feel like it.
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Weekly Game Music: Redial (Bomberman Hero)


New week, new music. Let’s go old-school, this time, with the spectacular music from Bomberman HeroRedial, by Jun Chikuma, is a simple techno-like melody with an addicting beat. It’s oddly calming for an epic adventure of an old mascot.

Bomberman Hero has a simplistic, if familiar, story of an intergalactic evil organization emerging from the shadows. In an attempt to foil their plan, a princess manages to steal their plans, but gets caught in the process. Instead, she sends her loyal robot to take the disks, and inform Bomberman the trouble that’s brewing. Hence begins our hero’s journey through 5 different planets.

Bomberman Hero is a 3D platformer, where the camera doesn’t turn. As Bomberman, your method of attacking is — you guessed — throwing bombs. He has a few different maneuvers for this, useful for solving a few puzzles: he can drop a bomb, roll it, or throw it. In his travels, Bomberman will also don different gadgets, including a snowboard, jetpack, and submarine. Each level has a point system, where perfecting it unlocks the real ending.

Bomberman Hero was released on the Nintendo 64 in 1998. It’s now available on the Wii on the Virtual Console.


Extra!

Title: Milky
Game: Bomberman Hero
Composer: Jun Chikuma


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