Triple Town Review


Triple Town is a puzzle game developed by Spryfox. Due to its beta state, features such as the menu are missing. That said, just by the gameplay alone, Triple Town is one of my favorite Google+ games due to its complexity hidden under its simple rules.

The premise behind Triple Town is simple: connect 3 like-elements to combine them into a bigger reward. Each upgraded element has a higher point value, increasing your aggregate score. Once the entire 6 x 6 board is filled, the game tallies up each element’s points, and rewards you with coins respective to your score.

Despite this simple goal, the tutorial is actually quite long. After merging 3 grasses into a bush, and 3 bushes into a tree, the tutorial introduces several elements to help your score: an Imperial Bot, which removes an element from the board; a crystal, which works as a wildcard for merging two like elements; a storehouse to retain a single element for you; and finally the store which contains elements you can buy for upgrades. Impeding your goal, however, are moving bears and teleporting ninja bears that both take up a space. Defeating them requires trapping them, or by using an Imperial Bot to turn them into gravestones. Sadly, the game introduces these elements all at once, making it hard to keep track of which element does what. In addition, the game merely leads you to the next move, and its attempt to explain what the move does is rather lacking.

Still, I really enjoy playing Triple Town. The game has a simple but rewarding risk system: the element you place on the board are random, though it’s typically a grass. With the inclusion of the storehouse, you frequently end up gambling if the next move is a bush or not to combine them better. While the store sells a bunch of bushes and tree for easy upgrade, the price is hefty, and its a bit unrewarding. Dealing with bears also requires a good amount of strategy, as they will always appear to annoyingly take up a space. Walling them into a corner works wonders, but holds the risk of being unable to combine elements for a long while. Playing the game longer helps you develop better strategies to deal with different scenarios, and it’s always fun to know what the next element upgrade will be after a merge.

Like most games, Triple Town has an annoying energy system. The number of moves are limited to a ceiling of 100 moves (unless you buy 200 moves from the store), and they regenerate at a slow pace of 5 minutes. Despite this, though, the game does store your last session, so you can play it later without the risk of, say, your tomatoes rotting in the farm. In addition, the price for 200 moves are, while hefty, attainable after 2 playthroughs, so it’s not as annoying as it seems.

While strictly one player, and not very social, Triple Town more than makes up for its shortcomings by providing complex strategies for better scores in an otherwise simple game. With the store to even the odds, no time-based tasks, and a generous amount of coins given after the end of each session, the game rarely feels annoying. This, plus the extremely addicting gamble system of predicting your next move greatly helps the gameplay.
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Weekly Game Music: Kakkoi! (Edge)


Here’s a hip tune: Kakkoi! It’s from an award-winning indie iPhone game, Edge. Despite its Japanese title and style, though, the track is composed by a French composer, Romain Gauthier.

Edge is a simple game that involves rolling a cube through an obstacle course, and into the goal. Initially created for the iPhone, you drag the touch screen to guide the cube. There’s a few catch in this game, however. True to the title, the cube can roll and hang on edges, allowing it to climb up one-step staircases, and clinging on moving platforms. Additionally, power-ups are scattered throughout the course to speed up the cube, and increase your score.

Despite it’s fun and simple gameplay, Edge has a dark history. Edge came out as one of the many games produced during the advent of the iPhone, and was widely considered as one of the first “serious” game for the device. It gained quite a popularity…until someone filed a lawsuit against it. Tim Langdell, founder of Edge Games, sued the developer, Mobigames, for creating a game with a title containing the word, “edge.” It became apparent that the same person also sued EA for Mirror’s Edge, as well as EDGE game magazine. Yet, unlike the other two companies, Mobigames was too small to fight, and they were forced to remove the game from the App Store. Mobigames have re-released the game multiple times under different titles, including “Edge by Mobigames” and “Edgy,” but both were removed from the App Store.

Fortunately, the US and the European courts has ruled that Tim Langdell and his company has no rights to sue others for using the word, “edge” in its title. After one year of lawsuit handling, Edge finally re-appeared again on the App Store for iPhone, iPod Touch, and iPad. In addition, it has appeared on Playstation Minis for PSP, and on Steam for PC and Mac.


Extra!

Title: The Shameful Last Minute
Game: Edge
Composer: Romain Gauthier


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Weekly Game Music: Still Alive (Mirror’s Edge)


Another song with lyrics, here’s Still Alive from…Mirror’s Edge, written and sung by Swedish singer, Lisa Miskovsky. What, you thought I was going to post the song from the first Portal game!? Sorry, but I’m too hipster for that I already posted a Portal 2 song, and it’s my policy to stick with only one music from each game series.

Anyway, Mirror’s Edge stars a courageous lady named Faith, stuck in a clean but heavily monitored world. Censorship is so bad, many political figures and activists resorts to using Runners to send their message. Faith is one of these runners, and her role is simple: deliver a package or mail as swiftly and as secretively as possible. As per usual, there are always conspiracies in an oppressive society, and Faith herself gets stuck in the middle of it while doing one of her deliveries. Gun fire ensues.

Mirror’s Edge is a first-person parkour game. Unlike most first person games, you can readily see your own arms and legs to better indicate the action you’re taking, as well as your positioning for tricky jumps. Many of the actions you take includes jumping, swinging, sliding, climbing walls, rolling, wall-walking, and more. Furthermore, guns takes a backseat, as they hinder your movement, and ammo are limited. Seeing is believing, so the video above has some gameplay to better describe the game.

Despite its highly acclaim, Mirror’s Edge has some of the strongest critics, frequently pointing out the difficulty of jumps and progression. Indeed, the game requires rather precise angles and timings on many jumps, and is certainly more difficult than the often compared Metroid Prime. In addition, the story was also heavily criticized for its cliffhanger ending. Regardless, it developed a strong cult following due to its innovation in gameplay (even today),

Mirror’s Edge is available for PC via Steam, Xbox 360, and Playstation 3.
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