New week, new music. Let’s get those nostalgic glands running, shall we? Here’s The Angarian Journey by Motoi Sakuraba. It’s an amazing and epic overworld music for the equally sophisticated game, Golden Sun. Despite the hardware limitation on the Gameboy Advance, this music still proves that composition really is the king.
Golden Sun starts with a traumatic childhood memories of Isaac, Garet and Jenna. During a big storm, the three attempts to help and save a few lives around their town. During these heroic risks, they learn of a plot of two mysterious figures attempting to steal a certain gem from their temple, who’s trap system triggered the storm. Unfortunately for the trio, Jenna’s brother and parents gets caught in a terrible flood, followed by a gigantic boulder. A few years later, shaken but still strong, the trio attempt to retrieve the jewel the two villains tried to steal, and learn of an interesting plot that turns into a long journey.
Golden Sun plays like an old-school turn-based RPG, complete with random encounters. What the game did different, however, was the introduction ofDjinns, elemental creatures that, combined with the element of its magic user, creates new abilities. Equipping a water Djinn on the rock magic user, Isaac, for example, allowed him to use plant-based magic. Similarly, using a rock Djinn on fire-based Garet allowed him to use lava-based magic. Unequipped Djinns can be used for summoning as well, leading to screen-filling, glorious special effects that obliterates the on-screen enemies. For its time, the game had spectacular 3D sprites and special effects.
Golden Sun was released on the Gameboy Advance in 2001. One of it’s sequel can be played on the Nintendo DS.
Title: Forest’s Requiem
Game: Golden Sun
Composer: Motoi Sakuraba