Weekly Game Music: Team Fortress 2 (Main Theme)


New week, new music.  As a sort of belated celebration that Team Fortress 2 Beta is now out for Linux, I present you, Team Fortress 2 (Main Theme)!  The fast-paced orchestrated composition by Mike Morasky really gets the adrenaline running.

So, about Team Fortress 2‘s story.  It’s only mentioned via webcomics and other non-game related mediums, but it goes something like this: two brothers, Redmond and Blutarch, convinces their wealthy father, Zepheniah Mann to purchase several land pieces in the US.  As fate may have it, Zepheniah comically catches every disease possible while traveling to these newly bought landmarks.  Upon death, Zepheniah made sure his son had to earn his land.  Thus, both brothers decide to hire mercenaries to take over Zepheniah’s land.

Team Fortress 2 is a team-based first-person shooter which pits team RED and BLU against each other.  The various missions can include capture-the-flag (or briefcase, in this case), defending/taking over marked bases, and man-of-the-mountain.  On top of various different characters that all plays differently from each other, Team Fortress 2 also has a lot of unlockables as well.

Team Fortress 2 was first released on the PC in 2007.  It’s available on the Xbox 360, Playstation 3, Mac, and Linux via Steam.

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Weekly Game Music: Escape from the City (Sonic Adventures 2)


New week, new music.  Since last week was an onslaught of indie games, let’s go with a more main stream and more well-known song this time.  Here’s Escape from the City, composed by Jun Senoue and sung by Ted Poley and Tony Harnell.  It’s a speed-inducing music played during the first not-that-bad-3D-Sonic-game, Sonic Adventures 2.

Sonic Adventures 2 tells a story told from the good guys and bad guys perspective: the bad guys — Shadow, Dr. Robotnik, Rouge (sort-of-bad-girl?) — attempts to prepare a planet-sized laser gun (and even successfully obliterates the moon) while the good guys — Sonic, Tails, Knuckles — are wrongly accused of threatening the good citizens and tries to find the culprits.  Mixed in with talk of ancient technologies, lots of furballs, and a bad guys who is just misunderstood (and have amnesia to boot), and you’ve got one camp story.

Sonic Adventures 2 is a platformer with 3 different objectives and controls, represented by one of the six characters.  Sonic and Shadow both play as a generic platformer: find the goal by jumping a lot and attacking enemies.  Tails and Dr. Robotnik plays as a bipedal tank game where both fires their guns via a target-detecting laser system.  Finally Knuckles and Rouge also plays like a generic platformer with a different mission: searching for 3 chaos emeralds scattered in each stage.

Sonic Adventures 2 was released on the Dreamcast in 2001.  It was later ported to the GameCube, PlayStation 3 (via PSN), and Xbox 360 (via XBLA).

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Weekly Game Music: Another Winter (Scott Pilgrim vs. The World: The Game)


New week, new music.  Here’s an excellent music from an indie video game, based off of a movie, based off of a graphic nove- aw, screw it!  Here’s Another Winter from the excellent chiptune band, Anamanaguchi.  It’s from the downloadable game, Scott Pilgrim vs. The World: The Game.

Scott Pilgrim vs. The World: The Game is lightly based off of Bryan O’Malley’s graphic novel series, Scott Pilgrim.  Unlike the novels, it starts with Scott Pilgrim meeting and making out with Ramona Flowers, instead of Knives Chau.  From there, the game wastes no time: Scott Pilgrim has to defeat Ramona’s 7 ex-boyfriends, and his girl friend and band-mates, Stephen Stills and Kim Pine gets to join in the fun.

Scott Pilgrim vs. The World: The Game plays very much like an old-school 2D beat’em-ups.  Up to 4 players can join in on the bash-fest of numerous pixelated thugs and enemies.  To spice things up, one can earn money to learn new abilities and experience points.  Furthermore, many items, including fallen bodies, can be picked up and thrown for extra damage.

Scott Pilgrim vs. The World: The Game was released on the Xbox 360 and Playstation 3 in 2010.
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Weekly Game Music: Morning, Thinker (Armored Core series)


New week, new music.  Lets explore yet another genre I haven’t explored yet: mecha combat.  Here’s a remix of Silent Line: Armored Core and Armored Core 4 music, Morning, Thinker by Mattias Häggström Gerdt and Deia Vengen.  It’s an aggressive techno, best depicting the chaotic, yet strategical nature of piloting a bipedal tank.

The Armored Core series revolves around power-hungry corporations frequently throwing war at each other.  It seems only natural, then, that Silent Line: Armored Core begins after much destruction of the human population.  While humanity is slowly regaining its former glory, scouts discover a portion of the globe where seemingly all communications are lost.  You’re tasked to investigate this mysterious location, the Silent Line.

All Armored Core games revolves around customizing and experimenting with your mech, and putting your construction into practice.  As expected from a future war game, the walking tanks you create must gun through numerous vehicles, artillery, and other mechs.  Special in Silent Core, parts can be damaged individually, and retains its damage between sessions.  This requires the player to constantly replace its weapons and upgrades per session.

Silent Line: Armored Core was released on Playstation 2 in 2003.  It was later ported to the PSP in 2010.  Armored Core 4 was released on the Playstation 3 and Xbox 360 in 2007.
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Weekly Game Music: You Can’t Handle My Style (Strong Bad’s Cool Game for Attractive People)


New week, new music.  I’m feeling the summer laziness, so lets go with a silly song this time.  Here’s a really long song title, You Can’t Handle My Style from the equally ridiculously titled game, Strong Bad’s Cool Game for Attractive People.  By now, it should be no secret that the song was sung by Matt Chapman himself, the voice of Strong Bad from the comedy flash website, Homestar Runner. The music itself was penned by Jared Emerson-Johnson from Telltale Games.

Strong Bad’s life is…certainly abnormal, even for a cartoon character.  From beating the snot out of Homestar Runner; taking over other character’s self-declared countries; proving himself to be the best rock band; making an indie (in this case, horrible) action spy movie; and fighting a dragon created by his skills of an artist, Strong Bad is all about awesome(ly bad).  The humorous game makes mischief and naughty tricks an essential necessity to progress.

True to Telltale’s style, Strong Bad’s Cool Game for Attractive People is an episodic point-and-click adventure game that, surprisingly, contains little text.  Dialog trees and items are represented by icons, and observations are made almost always through a dialog.  In an interesting twist, traveling to different locations involve “unlocking” them via conversations, plotting them on any location of the map, and teleporting there.  Much like the flash website, the cartoony game contains hilarious and witty dialog (if we disregard the first episode, that is…)

Strong Bad’s Cool Game for Attractive People was originally released on the Wii and PC in 2008.  It was later ported on the Playstation 3.
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Weekly Game Music: Prime #19 (Echochrome)


New week, new music. Here’s a soothing café for a mind-bending puzzle game: Prime #19, composed by Hideki Sakamoto. The music is intended to soothe the player to an otherwise bizarre and confusing puzzle game,Echochrome.

As a puzzle game Echochrome offers no story. Despite this, the aesthetic of the game tells a lot. In a world outlined by solid black lines and a white background, the player must guide an artist’s mannequin across the MC Escher-like level. As the player, you control the camera, and command the mannequin to stop or start walking. That’s it.

Yet, controlling the camera itself proves vital to our hero. See, our clueless mannequin lives in a 2D world. Us with the camera live in a 3D world. By simply moving the camera around, we can easily cover gaps in a path with a dangling plank, and the use of perspectives. The forced perspective can even be used to cause the mannequin to fall at locations that are, in 3D, higher than the original falling point.

Echochrome was originally released on the PSP in 2008. It’s available for download on the Playstation 3.
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