#WeeklyGameMusic: Tarrey Town (The Legend of Zelda: Breath of the Wild)


Relax with this week’s #WeeklyGameMusic, and let your worries wash away. Even when exploring a post-apocalyptic universe, Nintendo still provides some unexpected optimism with tracks like Tarry Town, composed by quite a large team of composers and sound designers, including Hajime Wakai, Manaka Kataoka, Yasuaki Iwata, and Soshi Abe. As the game The Legend of Zelda: Breath of the Wild demonstrates, it’s still possible to rebuild anew from the rubble of the past.

Much like past entries, The Legend of Zelda: Breath of the Wild begins with our hero Link being awakened from sleep. But this time, instead of a nice comfy bed, he gets up…from what appears like a high-tech cryogenic chamber. To add to the confusion, it turns out he’s amnesiac. Upon stumbling into an old man, the stranger helps Link catch up with some shocking details: he, the chosen hero, has failed to fulfill the prophecy. With the hero deftly defeated by Ganon and his army, the Hyrule kingdom has succumbed to his destruction. Fortunately, Zelda managed to temporarily seal the great evil, putting both into a century-long slumber. With only these scant details available to him, Link must travel across the vast, now-unfamiliar lands, and devise a plan to defeat Ganon before the seal loses its strength.

Taking notes from other open-world games, The Legend of Zelda: Breath of the Wild is an Action JRPG that involves making use of whatever Link can find around him. This often means that Link steals food, weapons, arrows, and armor from other people, both living and long deceased (though it appears the living town folks don’t mind). In his large pockets include the Sheikah Slate, a handy tablet that can create useful tools out of thin air, including bombs, pillars of ice, and magnets. It furthermore doubles as a map, where useful mini-map markers can be manually placed. The game often starts like a survivalist experience, but it won’t take long for most players to master the elements of the game, and take on some of the most powerful monsters it throws at you.

The Legend of Zelda: Breath of the Wild is available on the Nintendo Switch and Wii U. No other ports exists as of this writing, but a sequel is in works.

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#WeeklyGameMusic: Opala (Two Worlds)


Sometimes, this #WeeklyGameMusic post series likes to look into tracks from unexpected places. Take, for example, Two Worlds by Reality Pump: a game touted as the Oblivion/Skyrim-killer…then fall into complete obscurity as rapidly as it came in. It once returned back to fame in 2016’s Summer Games Done Quick…where a speedrunner beats it in less than 3 minutes. Well, surprise, surprise, the game has a really beautiful soundtrack! Opala, in particular is a stand-out composition from Harold Faltemeyer.

(Psst! You can buy the soundtrack on iTunes! music.apple.com/at/album/two-worlds/699269326)

Two Worlds opens with the hero’s sister getting kidnapped and held for ransom. It turns out the kidnappers are planning nefariously to unseal Aziraal, the god of fire, from its tomb. It’s up to you to rescue your beloved family member…by taking on a huge number of quests factions give you.

As one would expect of a game dubbed Oblivion-killer, Two Worlds is an open-world WRPG. Customization and freedom is the key goal of the game, as the hero’s individual attributes and skills can be incremented per level-up in any way the player pleases. Naturally, the player can gain favors from the game’s 7 factions by taking on quests each one gives, thus changing their alliances. And of course, if you really want to, you can outright kill villagers if you so desire. Normally a bad choice, but said mechanic can be taken advantage of…such as the aforementioned 3-minute-long speed run.

Two Worlds was released on Xbox 360 and PC. A sequel for the game was released as well, this time on Xbox 360, Playstation 3, PC, and Mac OSX.

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