#WeeklyGameMusic: Turn Back (The Beginner’s Guide)


Note: this week’s #WeeklyGameMusic is a pretty big spoiler for the indie walking simulator, The Beginner’s Guide. This blog post itself will keep spoilers to a minimum, but if you want to listen to the track, proceed with caution. Besides, the game’s brilliant, so take this as an incentive to play it soon!

Turn Back, written and performed by Halina Heron, puts a neat bow to the deep story one walks through in The Beginner’s Guide. Everything Unlimited Ltd.’s follow-up to The Stanley Parable takes an unexpected direction: where as Stanley sets up a meta narrative commentary about games, The Beginner’s Guide is a commentary with no fourth wall to begin with. It’s a bold decision from the developers with a huge pay-off at the very end; an experience you don’t want to miss!

(Before getting into the game itself, I had trouble adding the rest of credits for this track anywhere else, so here it is: Turn Back is published by Ryan Roth, and its lyrics were written from both Halina and Davey Wreden himself.)

The Beginner’s Guide is a game where its gameplay is extremely easy to describe, but its narrative is much more complex than it first appears. It’s a classic, hour-long walking simulator where one explores the world through typical first-person controls. And indeed, the first level is a lightly edited copy of a map from Counter-Strike, as famed indie game developer and narrator of this game, Davey Wreden describes its history. According to Mr. Wreden, this remixed level is created by another experimental developer, Coda, and encourages the player to explore other games Coda has made. Aaand that’s about as far as I’m willing to introduce about the story.

The Beginner’s Guide is available on Steam for Windows, Mac, and Linux.

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#WeeklyGameMusic: AIN’T NOTHIN’ LIKE A FUNKY BEAT (Lethal League Blaze)


Need a little more funk this week? We’ve got you covered! This week’s #WeeklyGameMusic is from Team Reptile’s Lethal League Blaze. The highlight? AIN’T NOTHIN’ LIKE A FUNKY BEAT, composed by Hideki Naganuma, of Jet Set Radio fame. Definitely keep those ears peeled, because the moment you blink, you’l-

Lethal League Blaze is a fast-paced, innovative fighting game that’s shockingly easy-to-learn (even simpler than Super Smash Bros.!), yet hard to master. First, the iconic weapons each selectable cast member wields cannot be used to hit the other opponents directly. Instead, the objective is to hit a PONG-like anti-gravity ball into three (or less) other players like a baseball. Players who gets hit will lose health: when it reaches zero, it’s game-over.

But wait, there’s more! The move-set all characters share — strike, bunt, and throw — effectively acts as rock, paper, and scissors: useful for catching your opponents off-guard. Furthermore, each time the ball gets hit, it’s velocity increases. Meaning as time marches on, the ball will get faster, and the matches become less predictable. Lastly, every character has their own special, which spices up the way they hit the ball in unexpected ways. Utilizing all these tools effectively should help you overwhelm your opponents!

Lethal League Blaze is available on PC, Mac, and Linux via Steam. It’s also available for download and purchase on Playstation 4, Xbox One, and Nintendo Switch. Finally, the game has quite a following, including competitive tourneys. For more info, I highly recommend checking out Akshon Esports’s primer on it.

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#WeeklyGameMusic: The Sims Theme (Junkie XL Remix) (The Sims 2: Nightlife)


Going back a little into retro classics, this week’s #WeeklyGameMusic highlights Junkie XL again with The Sims Theme, composed for Maxis’ The Sims 2: Nightlife.

Continuing off the ever-popular The Sims series, The Sims 2: Nightlife is the second expansion to The Sims 2. Much like the prior games, the game allows the player to design houses and even its denizens to react to the world at large. Nightlife, of course, adds more elements related to…night life and after parties to the base game.

While “creativity” and “simulation” is often synonymous with this series, a more interesting aspect is its resource-management aspect: the game requires keeping your household family happy to gain more money to purchase more customization (some quite essential) tools. In a way, it’s pretty similar to idle games like Cookie Clicker: the player buys more, to make more.

The Sims 2: Nightlife was released for the PC and Mac.

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#WeeklyGameMusic: Lovely City (Lovely Planet)


#WeeklyGameMusic: New week, new music. I’m excited to introduce to you all Lovely City, composed by one of my favorite composers, Calum Bowen. This absolutely jamming track is from the hectic (and Indian!) first-person action game, Lovely Planet.

Lovely Planet is a fast-paced first-person shooter and platformer where all red enemies needs to be eliminated before touching the goal pole. Despite the simple premise, cartoony world, and lack of story, the game is actually designed as a speed-running game. Much of the appeal of the game is optimizing your route to beat your prior–and the world’s–score.

Lovely Planet is available on Windows, Mac, and Linux via Steam.

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#WeeklyGameMusic: Ascension (Dear Esther)


Around five years ago, I used to post video game music with the hashtag, #WeeklyGameMusic. To be honest, I’ve been really wanting to revive the series again, so here it is: new week, new game music. While I originally stuck to only one music per franchise (this series is about introducing the highlighted game to the reader as much as its music), it’s been so long since the last post, I’ll be resetting my past queue and allow myself to revisit some old franchises I’ve already introduced in this blog series. Anyways, where else to start then Dear Esther‘s Ascension, composed by Jessica Curry.

Dead Esther is most well-known for kicking off the often derided Walking Simulator. Despite its criticism, though, I do believe the indie developers, The Chinese Room, answered a genuinely interesting game design question: what happens when the player is given conflicting information while they attempt to progress the story? How will they react when the story contradicts what one observes, and even itself? The game randomly choosing pre-written narration is a central part of the player’s experience as they make an attempt to piece together the clues they’re given. And, at least as a game designer, I find that fascinating.

Dear Esther is available on Steam for Windows and Mac.

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#WeeklyGameMusic: Men’s Hair Club (LISA: The Painful RPG)


#WeeklyGameMusic: New week, new music.

So, quick note: I’m going to be holding off on posting #WeeklyGameMusic, as I’m now hard at work on finishing Not a Clone. So today is a special treat: Men’s Hair Club by Widdly 2 Diddly is a bizarre chiptune composition that sounds awfully like dubstep. Sounds weird? Oh, man, you’ve seen nothing, yet! The game the composition is for, LISA: The Painful RPG, is an incredibly surreal, Earthbound-inspired adventure that has frequent mood changes, absurd scenarios, and a very, very disturbing set of unavoidable situations.

LISA: The Painful RPG stars Brad, a gruff, middle-aged man adept in martial arts, and with a broken past. One day, Brad wakes up from his pain-killing drug trip (aptly named “joy”) to suddenly find a crying baby girl. Claiming it’s his “second chance,” Brad brings the girl back home with his friends and raises her in secret. Did I also mention that Brad lives in a post-apocalyptic world where all women has died? Right when his adoptive daughter, Buddy, grows to her tweens, a breakout occurs, with Buddy kidnapped and one of his friend slaughtered. Angered, Brad immediately ventures out to find who kidnapped Buddy, while a confused tipster Terry follows along.

There’s a good reason why “Painful RPG” is in the title of LISA: The Painful RPG. The game starts off as a side-scrolling adventure, where Brad can jump up or down cliffs. Unlike most platformers, Brad can not initially jump across gaps; the ability is later unlocked with an item. Walking into other grown men or monstrous abominations will often initiate a turn-based RPG battle, where Brad can use his martial arts via WASD while Terry…does something. Unpleasant decision-making is this game’s main jam, though, as Brad is frequently forced into making some terrifying choices. Would you sacrifice an arm to keep a vital party member alive? Would you go through a Russian Roulette just to get a powerful ally? The world Brad lives in is vast, darkly funny, and absolutely brutal.

LISA: The Painful RPGis available on Steam for Windows, Mac, and Linux.

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