So, About Social Networking…


Since I’ve been active online recently, seeking for new job opportunities, I’ve been reading a lot of advice on how to find work. Most of them sort of revolves around instructions like “spread your network,” or “get referrals,” and I guess such an advice is useful…for someone who already has a strong social network and been to a couple of global shows. While I am now that person, I’ve been a college student before, and back then, I had nobody who worked in the industry I studied in. As I was a second-generation immigrant, neither my parents nor my extended family helped. They neither knew the language, nor had any idea of what the hiring culture in both my industry and the country I lived in were like. Being the oldest sibling in my family, I was supposed to be their best resource on this sort of thing, and I knew nothing. And I don’t drink; I greatly dislike visiting bars and conversing in loud locations. These vague advice wouldn’t have helped me in the slightest back then, and I suspect I’m not alone in this. So to those people who were in the same boat as I was, here’s what I’ve learned:

Terminologies

First, it’s probably a good idea to go through some terminologies. See, I’m a programmer, and networking in that practice means, “the practice of creating digital, remote connections between two or more programs.” And that most decidedly is not what this blog post is about. So I’ll be using the following terms:

  • Social Network, or network for short, is the web of people you know, and the people those acquaintances know, etc. For the rest of this blog post, I’ll just be using the word, “network.”
  • Networking is the practice of expanding your network by connecting with new contacts.
  • Connections is a positive social bond between two people.
  • Degree is the layer of connection within your network. For example, people you already know personally falls under the first-degree connection. The people those people know, but you don’t falls under the second-degree connection, etc.

All good? Great, let’s talk about the objective here.

The Goal

It’s easy to read through what recruiters and job advisors tell you and think to yourself that somehow, networking is this magical solution to finding jobs. Alternatively, from reading said advice, it’s easy to think that one merely needs to create as wide of a network as possible, potentially by collecting as many business cards as one can, or making as many LinkedIn friends as possible, etc. But if I’m to be frank, neither of these could be further from the truth. Networking is merely a simple mindset, and holds no magical powers. Making your network too large would create weak connections; business cards are just a small piece of paper, and LinkedIn connections is simply a row in a database table. Like any good intel, what matters is how you use this information.

I would argue the goal in this networking game is to create an effective network. This means creating connections that wants to help you out. So how do you create an uplifting and supportive web?

Become an Useful Contact

Perhaps the most useful way of learning how to create an effective network is to become an useful contact yourself:

  1. Demonstrate what value you bring to the other person. Honestly, this can be as simple as introducing yourself and what you do. For example: “Hi, my name is Taro Omiya, and I’m a Unity programmer with a strong background in C# and Java. And you?” The objective here is to inform the listener how you can help them, should they or their friends encounter a problem in the future.
  2. Keep your eyes peeled for anyone asking for help. For example, while I have little artistic talent, my indie game development work has put me in contact with a few freelance artists. If anyone asks me for graphic design assistance, I can help them by connecting them to these freelance artists.

By connecting those in need of help with people you know and recommend, you both demonstrated your usefulness and create a “social debt.” Now that the assisted person is thankful for your help, they will feel inclined to help you when you encounter a problem yourself. It’s a bit of social manipulation, I admit, but a positive one that lifts everyone.

Now that you’ve become an effective contact, creating a stronger network should be pretty obvious.

Building an Effective Network

Building an effective network involves knowing more people, and more importantly, helping each other out. When you join a digital network of professionals, keep in mind that everyone is on there to ask others for help. Pay close attention to the skillsets and specialties each of your contacts have. Verify with those you’re assisting that they’re trustworthy, and willing to provide what your contact rightly deserves (don’t let them work for free). If you’re already working, check if there are any job openings in your company, and see if you can find anyone in your network that’s willing to take it.

Otherwise, just be a useful and engaged person in these social platforms. Leave comments and share some tips: you might be surprised at how much you know, that others don’t. Make sure the people in these networks know you in a positive light. In theory, by becoming the point person for providing help and assistance, others will more likely follow your example, and help you get connected with useful contacts as well. Work on making your second-degree connections as useful as possible. That’s basically how I’ve been doing things, anyway.

Hopefully this how-to guide proves to be informative. Best of luck to all of you!

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Looking into 2020


Starting in mid-2014, I’ve made a serious attempt at going independent with the funds I’ve gathered from work. Naturally, it follows that my goals has been to become self-sustaining. The theme for 2020, however, is stability in a different way: I’ll be dedicating a significant portion of my time improving my online presence and seeking for a full-time position, such as fleshing out this portfolio site, updating my résumé and LinkedIn profile, etc.

As one can probably guess, things haven’t gone as planned over the last 5 years. I’ve lost a significant amount of resources, including finance, health, and mental energy. It’s unfortunately been a significant contribution to my seasonal depression early this year, and has forced me to reevaluate a number of responsibilities I’ve accumulated over the last few years. It’s time I start pivoting to other more urgent priorities, and bowing out other duties to give way for other.

First, I have resigned from Tech Valley Game Space (TVGS). A non-profit game-making community and coworking space founded back in October 2014, I’ve been one of the key people to help grow the organization since it first started as a mere Meetup group. I’m incredibly proud of what I was able to achieve as the elected Executive Director during my tenure from April 2017 to, well, this month (February). Some notable accomplishments includes:

  • Executing the New York Digital Gaming Hub grant subaward for 2018 and 2019
    • Help execute New York state’s goal of encouraging more game makers to work in the Capital Region by improving TVGS benefits, establishing new events, and promoting the local region abroad.
    • Budgeting equipment, outsourced tasks, travel, and other business development tasks to build a more stable non-profit and providing more meaningful benefits to members.
  • Lift Off: Diversity Incubator
    • A six-week long program dedicated to mentoring underrepresented minorities and women to learn how to make their first game. Up to seven applications are accepted by the event organizers to be paired by a mentor that’ll meet weekly.
    • My involvement includes research, documentation, gathering resources (both people and materials), finding speakers and mentors, budgeting, preparations, and conducting the event.
  • Protostar Prototyping Pitching Contest
    • A one-day contest of teams pitching their game ideas to a group of industry experts on an opportunity to receive cash prizes to fund their project. The program is intended to both provide funding to deserving projects, as well as give an opportunity for local indie developers to receive expert feedback on how their pitch went.
    • My involvement includes budgeting, setting up necessary technical framework for the judges, preparations, and conducting the event.
  • And so much more!

I did this, while still working as an unpaid volunteer (by choice), not unlike my original co-founder role. While I still believe in the TVGS goals of making game development accessible to everyone, and remain optimistic they’ll grow beyond their grassroots origins, alas, I still need to put food on the table. As sad as it sounds, it’s time I leave the community to better hands, as well as improving my own well-being.

Second, I’ll be working on creating a more focused online presence this year. This includes establishing new online profiles, having a better content creating schedule, and deleting a number of profiles that either have been a serious source of stress, or I have not had the time to dedicate to. I’ve been aware that my time at TVGS has made it look like I have “disappeared” off the face of the internet, which I hope to start amending this year. First, I’m redesigning this website to put a stronger emphasis on the portfolio and (eventually) its videos. I also hope to start setting up a weekly development live-stream this year, both to encourage myself to keep a steady game development schedule, as well as slowly build a community and audience. For the profiles I will be deleting or removing myself from, I’ll be posting a prior notice on when that will happen. For example, I’ve already posted I’ll be closing my Patreon page sometime this month.

My final goal for this year is to return my focus to game development again. As much as I love networking and speaking with people, I’ve had a strong itch to finish a few projects I left hanging for quite a long time now. My first goal is to split up the Template Unity Project to smaller Unity Packages, both to make it more versatile, and reduce the size of future game projects. I then hope to return to Air Flip Drive, and re-examine some of its game design flaws and technical debt. In the meantime, I am indeed looking for paid full-time position. If you’re in need of a gameplay programmer or a Unity developer, don’t hesitate to contact me.

Here’s to a new and wonderful year!

Categories: Retrospect, Updates