#WeeklyGameMusic: Colors (Guilty Gear Strive)


Finally, we cover heavy metal in this week’s #WeeklyGameMusic with Arc System Works’ upcoming fighting game, Guilty Gear Strive. Composed by Daisuke Ishiwatari and performed by Naoki Hashimoto, this admittedly Engrish song manages to capture the goofy and chaotic fighting style resident Guilty Gear surgeon, Faust has. Despite it’s brash and dark beginning, it’s a remarkably sympathetic piece that does a decent job of summarizing Faust’s character arc throughout the game series.

As a long-running series, Guilty Gear Strive has quite a long backstory to cover. To summarize as best as this writer can, Guilty Gear‘s universe exists into the far future where scientists have already discovered…magic. As one would expect of such incredible power, it ends up being used by the military to create “Gears:” biological weapons that takes a humanoid shape. Naturally, the robo-I mean, Gears overlord starts becoming self-conscious and takes down humanity. By the time Strive begins, much of the war between Gears and humans have passed, and a brief period of peace has been achieved. But the main ensemble of mostly-human characters hears the news that the original creator of Gears, Asuka, has turned himself in. Suspecting this is another part of his foul schemes, the cast gears-up for action.

Guilty Gear Strive is a classic 1 vs 1, combo-based fighting game, similar to Street Fighter series and the like. Just choose one of your favorite characters, each with their own unique moveset, and dish it out with another player or AI. Unique to the series is the game’s stark art style: at first glance, one could mistake it for a well-animated 2D Japanese animation. In fact, the game is completely in 3D, including the characters. Lastly, Strive is planned to streamline many of the complications born from added features in prior titles, thus hopefully creating a more beginner-friendly control scheme.

As of this writing, Guilty Gear Strive is still in development. It’s planned to be released on Playstation 4, 5, and PC via Steam.

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#WeeklyGameMusic: Time Unfolds (Arrangement 1) (Birthdays the Beginning)


Allow time to fly by in this week’s #WeeklyGameMusic with the relaxing track, Time Unfolds (Arrangement 1) by Takayuki Nakamura. It’s the most common song that plays while playing TOYBOX Inc. & Arc System Works’ sandbox game, Birthdays the Beginning: a bizarre simulation about birthing new animals and species through terraforming. The music matches nicely to the mellow theme of the game that, quite frankly, is a lot more complex than the cutesy-graphics imply.

Like many highly-customizable games, Birthday the Beginnings have a story and creative mode. The narrative for the former stars an unnamed protagonist, who comes upon what seems like a mysterious treasure map. Curiosity gets the better of them, and they decides to follow its directions into a mysterious cave. When our hero delves too far into it, they seemingly get teleported into a new dimension where they can fly over a blank cube, and get pestered by an annoying Navi-like character explaining the rules. Our lead plants the “seed of life” handed to them onto the cube and starts terraforming in hopes of finding an escape from this dimension.

Birthday the Beginnings is essentially a simulation of evolution. Building mountains or digging valleys affects both the temperature of the new terrain, and the overall temperature of the cube. Balancing this aspect is critical to deliberately unlock more creatures, as older ones may need to die off. Aside from simply changing the land’s elevation, items are provided to augment the landscape slightly, including seeds of water and life to make waterfalls and new species accordingly.

Birthday the Beginnings was released on Steam for PC and Playstation 4. It’s sequel, Happy Birthdays, is seemingly only released in Japan for the Nintendo Switch.

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