Weekly Game Music: Dissociative Identity (Killer7)

New week, new music. I haven’t posted that many sad music, so here’s one from the surreal noir game, Killer7. It’s Dissociative Identity by Masafumi Takada. The music plays during a sudden revelation when Garcian Smith (in the video below) discovers his real identity.

Killer7 story follows a group of assassins with the same name, hired to take on several targets directed by the US government. A group of terrorists calledHeavenly Smiles are literally destroying the peaceful foundation created by the US, and Killer7 are the only group of people who can see and kill Heavenly Smiles. Killer7, of course, aren’t normal people either. In fact, they’re actually one person with 8 different bodies, personalities, and abilities. Since each mission takes place at different time and places, the story is frequently disjointed and difficult to follow.

Killer7 is a bloody, controversial game that does everything in its power to make you feel uncomfortable, without being frustrating. It’s controls are a great example: instead of allowing you to run and kill whenever you want to, your character is forced to walk on a specific track forwards and back. Killing enemies, of course, involves first listening for a disturbing laugh (Heavenly Smiles are invisible, remember), then aiming towards the sound in first person (you stationary at this position), and scanning the area to make the enemies visible. The game’s distinct gameplay allows it to use dramatic — and again, uncomfortable — camera angles to highlight either the character or area in interest. Almost all puzzles are in point-and-click affair, adding the disjointedness to the game.

Killer7 was originally released on the Gamecube in 2005. It has been ported to PS2.


Title: Rave On
Game: Killer7
Composer: Masafumi Takada


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