About

Taro Omiya is a software engineer and game developer currently working at NetherRealm Studios. An expert on the Unity game engine, he has developed over 30 games on PC, mobile, and web. His experimental projects, many of them open-source on GitHub, have received over 850,000 views and downloads thanks to critical acclaim and media coverage.

He has over a decade of professional full-stack software development experience, especially in C# and Java. He also has worked with C++ for four years, and has a working knowledge of Typescript, Javascript, SQL, Python, and Ruby. His other talent is in game design, especially in game feel and puzzle design. Game engines he has worked in besides Unity includes Construct 3, Ren’py, Godot 3, GDevelop, and Unreal. Lastly, he’s fluent in English and Japanese.

Skills

Code

  • Over a decade of professional experience.
  • Expert in C# and Java.
  • Working knowledge of C++, Python, Ruby, and Javascript.

Unity

Game Design

  • Designed indie games for over 9 years.
  • Specializes in Game Feel and UX: created the Make it Juicy presentation on designing game feedback.
  • Provided talks on game design, including puzzle and tutorial design.

UX Development

Portfolio Highlights

Level Ex RemotePlay

This Google Stadia-like interactive streaming service allows customers to play and interact with any of the Level Ex’s many mobile games online, on any device, with a supported web browser. Taro worked as a full-stack web developer for the project!

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Uballto

4th place in Innovation (Ludum Dare 45). A vaporwave-aesthetic puzzle game where the player activates objects by dragging a dialog window on top of it. Covered by Vinesauce on 12/2019. Created in 72-hours, solo.

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The Recursive Dollhouse

1st place in Innovation (Ludum Dare 37). A surreal puzzle game about size and perspective. Covered by Game Jam Curator in 1/2017. Created in 72-hours with a team of 3.

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Not a Clone

Published on iOS and Android. A WarioWare Inc-style microgame collection, where each microgame parodies a real mobile game. Covered by Pocket Gamer in 9/2016. Created in 2.5 years with a team of 7.

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Contact

Taro is most responsive via email and LinkedIn. Please let him know how you’ve found his information.