Website Update and New WordPress Theme


As obviously noted on the front page, I’ve been restructuring this website to appear more like one would expect a creative portfolio to look like. Originally, the redesign was in preparation for Game Developers Conference (GDC), but while the event has been postponed, I still believed a redesign was well worth the effort.

Like most sites, this site is powered by WordPress, and originally used Twenty Seventeen as the theme. Alas, Twenty Seventeen isn’t made for creative portfolios, so working with it in the past was a bit frustrating. This year, I’ve committed to developing my own theme, Game Dev Portfolio (based off of Underscore), to create a reactive website more closely aligned with what’s expected from a creative portfolio. In addition, I’ve also developed my own plugin, the Rèsumè Block, to create the timeline seen in the Rèsumè page. Both are open-sourced on Github under GPL, version 2. Feel free to use it for your own purposes!

While I could probably make a couple more enhancements to the theme, I believe the current theme and plugin has enough features to be considered stable. That said, if there are any recommendations on content to add to this website, I’m definitely interested in hearing about it. Let me know on the respective Github repo! Happy blogging!

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#WeeklyGameMusic: Men’s Hair Club (LISA: The Painful RPG)


#WeeklyGameMusic: New week, new music.

So, quick note: I’m going to be holding off on posting #WeeklyGameMusic, as I’m now hard at work on finishing Not a Clone. So today is a special treat: Men’s Hair Club by Widdly 2 Diddly is a bizarre chiptune composition that sounds awfully like dubstep. Sounds weird? Oh, man, you’ve seen nothing, yet! The game the composition is for, LISA: The Painful RPG, is an incredibly surreal, Earthbound-inspired adventure that has frequent mood changes, absurd scenarios, and a very, very disturbing set of unavoidable situations.

LISA: The Painful RPG stars Brad, a gruff, middle-aged man adept in martial arts, and with a broken past. One day, Brad wakes up from his pain-killing drug trip (aptly named “joy”) to suddenly find a crying baby girl. Claiming it’s his “second chance,” Brad brings the girl back home with his friends and raises her in secret. Did I also mention that Brad lives in a post-apocalyptic world where all women has died? Right when his adoptive daughter, Buddy, grows to her tweens, a breakout occurs, with Buddy kidnapped and one of his friend slaughtered. Angered, Brad immediately ventures out to find who kidnapped Buddy, while a confused tipster Terry follows along.

There’s a good reason why “Painful RPG” is in the title of LISA: The Painful RPG. The game starts off as a side-scrolling adventure, where Brad can jump up or down cliffs. Unlike most platformers, Brad can not initially jump across gaps; the ability is later unlocked with an item. Walking into other grown men or monstrous abominations will often initiate a turn-based RPG battle, where Brad can use his martial arts via WASD while Terry…does something. Unpleasant decision-making is this game’s main jam, though, as Brad is frequently forced into making some terrifying choices. Would you sacrifice an arm to keep a vital party member alive? Would you go through a Russian Roulette just to get a powerful ally? The world Brad lives in is vast, darkly funny, and absolutely brutal.

LISA: The Painful RPGis available on Steam for Windows, Mac, and Linux.

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String Theory


#OneGameAMonth July entry, String Theory, is finally done!

The Sentient Cube is a first-person puzzle game about gathering brightly colored objects by touching them with things attached to the fishing pole. As more objects are collected, more objects light up. Utilize this ability to reach to the red gate!

You can also play it online, here:
Webplayer

Edit: and I update the Games as well.

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#OneGameAMonth March Update 01


I’ve mentioned earlier I’d give update in regards to my new game studio, Omiya Games. While it’s website is in construction, I’ll be using this site for development updates.

First, I’m proud to join #OneGameAMonth. While it doesn’t look like I’ll meet the February deadline, I should be able to make it to the March one quite easily. Plus, I had 2 games out on January, so one of those takes care of February mark.

So with nothing more to do, here’s a screenshot of something I’ve been developing. What does it all mean? You’ll know soon!

MiroPrototype01

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