Weekly Game Music: Budoar (Samorost 2)


New week, new music.  This week, we return to the subtle with the strange world of Samorost 2Budoar by Tomáš Dvořák is a mellow composition with an excellent melody.  It’s unique mood fits well with the alien planets our heros explores.

Samorost 2 narrates a nameless man’s journey, starting with a sudden alien abduction of his dog.  Still in his pajamas, the man hurries into his rocket ship and locates the abductor’s planet.  Learning that his dog is used as a power generator in a hamster wheel, he quickly sets off on a stealth mission to save his loyal pet.

Samorost 2 is a beautiful point-and-click adventure where one clicks on items and points of interest to guide the man’s way into the alien hideout.  Unlike most point-and-click adventures, Samorost 2 doesn’t retain saves.  Instead it relies on a password system similar to the Megaman series.  The many planets the man visits are incredibly detailed and varied, sometimes resembling…something you can’t quite put a finger on.

Samorost 2  was released on the PC, Mac, and Linux in 2005.

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Weekly Game Music: Zoned In (InMomentum)


New week, new music.  Moving from timeless to experimental music, I present Zoned In by Gareth Coker.  It’s an immersive composition of elegant motion, one truly worth of its title.  A perfect combination to go with the parkour game, InMomentum.

InMomentum is a first-person parkour game where momentum is everything.  You control a robot that jumps, double-jumps, and even wall-jumps across a minimalistic virtual world.  That last ability proves useful, as the many walls in the game serves as the life-saver to your impending doom.  In case it gets too difficult, InMomentum also gives you the ability to slow down time to make it easier to time your jumps.

InMomentum was released on the PC via Steam in 2011.

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Weekly Game Music: Lullaby (Crayon Physics Deluxe)


New week, new music.  Let’s move on from the anger-filled sad music, and onto a far more calming one.  Here’s Lullaby by composer _ghost.  It’s a simple composition that even children can enjoy, much like the game it comes from, Crayon Physics Deluxe.

Crayon Physics Deluxe is a puzzle game where the things you draw with a crayon becomes real objects, usable to solve its numerous levels.  All puzzles involve pushing a ball into a star, typically located in some ridiculous location.  The more creative the solution, the better!

Crayon Physics Deluxe was released on the PC in 2009.  It has also been ported onto Mac, Linux, iOS, and Android.

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Weekly Game Music: Glasgow Mega-Snake (Spec Ops: The Line)


New week, new music.  Ready for another melancholic music?  Here’s Glasgow Mega-Snake by the Scottish rock bad, Mogwai.  While it may initially sound like a generic rock music, the composition very quickly wades into an amazing mixture of sadness and rage.  A fitting music to this unexpectedly excellent brown shooter, Spec Ops: The Line.

Spec Ops: The Line is most famous for its Heart of Darkness (Joseph Conrad) inspired narrative: recon team Captain Martin Walker, Lieutenant Alphonse Adams, and Sergeant John Lugo receives a distress call from Colonel John Konrad, indicating that “evacuation of Dubai ended in complete failure.”  Considering Dubai was struck by the worst dust storm 6 months prior, this worries Captain Walker, and decides with his 3-man team to investigate on the matter.  Their mission?  Find any survivors, then message the US army for a safe evacuation.

If by looking at the concept art below, you thought that Spec Ops: The Line is a generic third-person shooter, well, you’d be right.  However, Spec Ops is more than that: it’s a devastating deconstruction of brown shooter themselves.  Intentionally hypocritical, the game rewards the player for acts that progressively gets worse and worse.  And considering the game is mostly linear, there’s little that the player can do, other than moan from something they have done.  As each of the characters get more shaken and delusional, the game does an excellent job reminding us what Post-Traumatic Disorder feels like.

Spec Ops: The Line was released on Xbox 360, Playstation 3, and PC in 2012.

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Weekly Game Music: Corruption With Rage and Melancholy (ObsCure II)


New week, new music.  Ready to get scared?  Here’s an excellent sad music from the horror game, ObsCure IICorruption with Rage and Melancholy by Olivier Deriviere is the type of music that’s exactly what’s written in the title: a swing of two linked emotions.

ObsCure II narrates the misadventures of 4 college friends who discover mutated monsters in their university.  They quickly discover the Black Pores from the previous game has started to spread among the students, mutating them into monsters.  The students attempt to uncover the source of the vile plant products.

ObsCure II is a horror game, complete with bad weapon handling and uncomfortable camera angles.  Differentiating itself from many games of the same genre is the American college theme and the inclusion of co-op play.

ObsCure II was released on PC, Playstation 2, and Wii in 2008.  It was later ported to PSP and PSP Go.

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Weekly Game Music: Kittens, Cake and Cotton Candy (SimCity Societies)


New week, new music.  It’s time we talk about SimCity Societes.  Yes, that city-building game series!  Here’s Kittens, Cake And Cotton Candy by Trevor Morris.  Quite an optimistic music for a simulation where you play mayor and god!

SimCity Societies is a simulation of city-building.  It’s lack of story is made up by the numerous different scenarios the player can create.  The goal, of course, is to make the greatest city…by the player’s definition, of course.  Unlike the previous series, SimCity Societies also allows one to socially engineer the city, effecting how the city looks and operates.  For example, a more authoritative society causes more security cameras appear at various parts of the city.  Anything is possible in SimCity!

SimCity Societies was released on the PC in 2007.

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