Not a Clone (Prototype)

Upon receiving his new smartphone, poor Jimmy downloaded all of the top-selling games that now demands every second of his attention. Help Jimmy play through as many mobile games as possible before the battery runs out!

Created for September 2014’s #OneGameAMonth, Not a Clone is a satire on the rampant clones that appears in the mobile game market.


Development Time: 1 month.

  • Game Design and Programming: Taro Omiya

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