Upon receiving his new smartphone, poor Jimmy downloaded all of the top-selling games that now demands every second of his attention. Help Jimmy play through as many mobile games as possible before the battery runs out!
Created for September 2014’s #OneGameAMonth, Not a Clone is a satire on the rampant clones that appears in the mobile game market.
Development Time: 1 month.
- Game Design and Programming: Taro Omiya