Taro Omiya

Taro Omiya

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Taro Omiya

Software Engineer, Game Designer

  • Blog
  • Software Engineer
    • Rèsumè
    • Portfolio
    • Contact
  • Game Designer
    • Portfolio
    • Media
    • Rèsumè
    • Contact
    • LinkedIn
    • GitHub
    • Itch.io
  • Weekly Game Music: Mushrooms (Superbrothers: Sword & Sworcery EP)

    Dec 23, 2012

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    by

    Taro Omiya
    in #WeeklyGameMusic

    Looks like I’ve missed 4 weeks from the massive crunch month I’ve had with developing SWARM!  So it’s only fair I share 4 musics in quick succession.  First one up is Mushrooms from a former indie rocker, Jim Guthrie.  It plays when the Scythian eats — you guessed it — a mushroom in Superbrothers: Sword & Sworcery EP.  A very hypnotic music, I assure you.

    Superbrothers: Sword & Sworcery EP tells a story of a warrior, only known as the Scythian, who accidentally awakens the evil spirit, Gogolithic Mass.  Promising peace for the nearby citizens, the Girl, LogFella, and Dogfella (very creative names, there), the Scythian seeks for great mythical powers to seal it.  Even if the it costs her own life…

    Superbrothers: Sword & Sworcery EP is a hybrid of two games: a point-and-click adventure, where one taps to navigate the character and observe interesting things, and a Punch-out style rhythmic combat system.  Both work in harmony to create a puzzle game where the rules are vague, and the solutions are magical and nonsensical.  Despite its shortcomings, however, Superbrothers: Sword & Sworcery EP stands tall as a bold experience, and an even bolder attempt to widen the iPad audience.

    Superbrothers: Sword & Sworcery EP was released on the iPad in 2011.  It’s also available on Android, PC, Mac, Linux and even Steam.

    Read more: Weekly Game Music: Mushrooms (Superbrothers: Sword & Sworcery EP)
    Games iOS iPad Linux Mac PC Steam Video Game Music Windows

  • SWARM! is submitted to the iPad and Amazon for approval

    Dec 21, 2012

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    by

    Taro Omiya
    in Anouncement

    e4 Software and I are proud to announce that SWARM! has been submitted to the iPad and Amazon Appstore for approval. I’ll let you know as soon as I can when it’s available for purchase. The price will be a cheap $1.99.
    [social_share/]

    Read more: SWARM! is submitted to the iPad and Amazon for approval
    Amazon Anouncement Games iPad

  • Interview: Startup Gamers about developing SWARM!

    Dec 21, 2012

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    by

    Taro Omiya
    in Interview

    We’ve had an interview from Startup Gamers about our game project, SWARM! Check it out!

    Read more: Interview: Startup Gamers about developing SWARM!
    Game Development Games Indie Indie Game Interview

  • Weekly Game Music: moony [advanced] (Futari No FantaVision)

    Nov 25, 2012

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    by

    Taro Omiya
    in #WeeklyGameMusic

    New week, new music.  Since the holidays is just around the corner, here’s a little festive trance music from the Japan-only puzzle game, Futari No FantaVision.  Introducing moony [advanced] by Soichi Terada.

    Futari No FantaVision is actually just a 2-player version of a game that was released in the US, FantaVision.  In FantaVision, you control a ray that can detonate rising fireworks if you’ve successfully aimed at three or more like-colored fireballs.  The game becomes a sort of rhythmic puzzle game, where you attempt to detonate as many fireworks as possible.

    Futari No FantaVision was released only in Japan on the PS2 in 2002.  It’s “prequel,” FantaVision was released in the US on 2000.

    Read more: Weekly Game Music: moony [advanced] (Futari No FantaVision)
    Playstation 2 PS2 Sony Video Game Music

  • Swarm update: new trailer, and 2 preview articles!

    Nov 25, 2012

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    by

    Taro Omiya
    in Updates

    We’ve got 2 articles that previews Swarm: one from QuickJump, and the other from iPadclub (Dutch)

    Of course, a new trailer is in order:

    [social_share/]

    Read more: Swarm update: new trailer, and 2 preview articles!

  • Weekly Game Music: Inugami Village (Shadow Hearts: Covenant)

    Nov 22, 2012

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    by

    Taro Omiya
    in #WeeklyGameMusic

    New week, new music.  Don’t have a good turkey day music, but I will break the electric trend and go with a relaxing piano solo.  Here’s Inugami Village(better translated, Village of the Dog God), composed by Yasunori Mitsuda.  It’s from the JRPG, Shadow Hearts: Covenant, which has a strange retelling of World War I with demons and monsters.

    https://youtu.be/whqTgShMxlc

    Shadow Hearts: Covenant starts where its prequel left off: the former game’s hero, Yuri Hyuga, stays within the town of Domremy, defending it from German invaders.  Unfortunately for Yuri, an Inquistor from the Vatican (Nicolas Conrad) breaks through his defense, and worse, curses him to an incredibly weak state.  It turns out the so-called Inquistor is actually a sorcerous from an evil clan, Sapientes Gladio.  Before the sorcerer finishes him, though, Karin Koenig and the villagers saves Yuri.  Once they’ve both gathered some strength, they devise a plan to get their revenge back on Nicloas.

    Shadow Hearts: Covenant is a turn-based, random encounter JRPG.  The player can have up to 3 characters in its party, placed on a 3-by-3 grid.  The farther away the character is placed from the enemies, the less likely they’re going to get hurt at a cost of diminishing their attack power.  To spice up the old formula, Shadow Hearts adds a Sanity Meter per character.  If it reaches 0, the player loses control of that character.  Lastly, most attacks and magics uses the Judgement Ring, a spinning dial where one must stop its spinning needle to a colored area to execute damage.  The smaller the area, typically the better the attack.

    Shadow Hearts: Covenant was released on the PS2 in 2004.

    Read more: Weekly Game Music: Inugami Village (Shadow Hearts: Covenant)
    JRPG Playstation 2 PS2 Video Game Music

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