Taro Omiya

Taro Omiya

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Taro Omiya

Software Engineer, Game Designer

  • Blog
  • Software Engineer
    • Rèsumè
    • Portfolio
    • Contact
  • Game Designer
    • Portfolio
    • Media
    • Rèsumè
    • Contact
    • LinkedIn
    • GitHub
    • Itch.io
  • Weekly Game Music: Budoar (Samorost 2)

    Mar 31, 2013

    —

    by

    Taro Omiya
    in #WeeklyGameMusic

    New week, new music.  This week, we return to the subtle with the strange world of Samorost 2.  Budoar by Tomáš Dvořák is a mellow composition with an excellent melody.  It’s unique mood fits well with the alien planets our heros explores.

    Samorost 2 narrates a nameless man’s journey, starting with a sudden alien abduction of his dog.  Still in his pajamas, the man hurries into his rocket ship and locates the abductor’s planet.  Learning that his dog is used as a power generator in a hamster wheel, he quickly sets off on a stealth mission to save his loyal pet.

    Samorost 2 is a beautiful point-and-click adventure where one clicks on items and points of interest to guide the man’s way into the alien hideout.  Unlike most point-and-click adventures, Samorost 2 doesn’t retain saves.  Instead it relies on a password system similar to the Megaman series.  The many planets the man visits are incredibly detailed and varied, sometimes resembling…something you can’t quite put a finger on.

    Samorost 2  was released on the PC, Mac, and Linux in 2005.

    Read more: Weekly Game Music: Budoar (Samorost 2)
    Indie Indie Game Linux Mac OSX PC Video Game Music Windows

  • #OneGameAMonth March Update 07

    Mar 29, 2013

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    by

    Taro Omiya
    in Updates

    Crunch mode aesthetic change, step 2: add some special effects.
    MiroPrototype07
    [social_share/]

    Read more: #OneGameAMonth March Update 07

  • #OneGameAMonth March Update 06

    Mar 28, 2013

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    by

    Taro Omiya
    in Updates

    And now, I’m in crunch mode. Aesthetic change #1: replacing textures!
    MiroPrototype06
    [social_share/]

    Read more: #OneGameAMonth March Update 06

  • #OneGameAMonth March Update 05

    Mar 25, 2013

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    by

    Taro Omiya
    in Updates

    Got 20 levels done! Now for some visual improvements!
    MiroPrototype05
    [social_share/]

    Read more: #OneGameAMonth March Update 05

  • Weekly Game Music: Opening Theme (Super Smash Bros. Melee)

    Mar 24, 2013

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    by

    Taro Omiya
    in #WeeklyGameMusic

    New week, new music.  This week, we drop all the subtle music for one that’s obviously epic.  That’s right, it’s the Opening Theme from Super Smash Bros. Melee.  And not just any sort of music, but an actual live performance of Hirokazu Ando’s greatest composition.  Enjoy!

    For the uninitiated, Super Smash Bros. Melee is the second game in the outrageously popular Nintendo series, Super Smash Bros.  Popular, because it’s a fighting game starring Nintendo’s most popular mascots.  Hard not to like it, really.  In Melee‘s irrelevant story, each mascot are initially plastic figures made “real” when played on a table-top game.  An elegant way to explain why characters from different universes can exist in the same game.

    Super Smash Bros. Melee is an unusual 2D fighting game in that fighters do not die from depleted health, but rather, from being knocked out of the level.  The more damage the player accumulates, the easier it is for him/her to be smacked out of the level.  As a consequence of its objective, Melee has a very strong platforming aspect, too.

    Super Smash Bros. Melee  was released on the Gamecube in 2001.

    Read more: Weekly Game Music: Opening Theme (Super Smash Bros. Melee)
    Gamecube Nintendo Video Game Music

  • #OneGameAMonth March Update 04

    Mar 18, 2013

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    by

    Taro Omiya
    in Updates

    Still working on level designing. Got 13 levels so far. Goal is 20.

    Still need to seriously improve the artwork. This Windows 8 has to go!

    MiroPrototype04

    [social_share/]

    Read more: #OneGameAMonth March Update 04

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