New week, new music. One thing that’s always exciting about sequels are its attempts to modernize previous tunes. From that perspective, the marching composition, Jinjo Theme from Banjo-Kazooie: Nuts & Bolts, absolutely exceeds expectations. And no wonder: series veteran, Grant Kirkhope knows too well how to make an amazing cartoon theme to fit this comical re-imaging of a popular Rare series.
Banjo-Kazooie starts with one disappointing beginning: Banjo and Kazooie’s arch nemesis, Grutilda, hobbles out of the crushing boulders to get her revenge on the bear-and-bird duo. As duty calls, our heroes slowly rises up from their television, and grunts all the way to where Grutilda (now only a skull) is squawking. Before things become more anti-climatic, however, Lord of Games (LOG) appears, declaring this game series as stale and no longer profitable. He throws the three into a parallel universe, refits them to their athletic conditions, and orders them to resolve their conflict through a new and unorthodox means.
As LOG dictates, Banjo-Kazooie is a mission-based game revolving around cartoon battle vehicles with various collectibles. His mighty missions that Banjo and Kazooie must endure includes battles, races, and collecting items. Despite these drastic changes from the previous game, though, the Almighty had the smarts to retain the series key feature: collecting a ton of stuff to reach to the next level.
Banjo-Kazooie: Nuts & Bolts was released on Xbox 360 in 2008.
Title: BanjoLand Theme
Game: Banjo-Kazooie: Nuts & Bolts
Composers: Robin Beanland and Grant Kirkhope