#WeeklyGameMusic: Search a Seal ~Tethe Alla~ (Tales of Symphonia)


Whoops, a little late on this #WeeklyGameMusic. We’ve got an old classic, Search a Seal ~Tethe Alla~, by Motoi Sakuraba and Shinji Tamura. This lavish variation of the dungeon-crawling music comes from the old-school JRPG, Tales of Symphonia: a seemingly innocent-looking Namco Tales Studio game that has a dark and twisted story discussing politics, religion, prejudice, and class struggle.

Welcome to Sylvarant, a fantasy world in decline. In a land where mana — the fundamental element in this universe — is rapidly depleting, humans are dealing with poverty, monsters, and Desians, a group of half-elves that enslaves humans into slave camps. But in a small village of Iselia, there’s hope: the chosen one, Collette, along with her guardians, Raine and Kratos, have just begun the journey of Regeneration. In said journey, the trio will break the five seals in the world to unlock the Tree of Mana, a renewable source of mana to bring prosper to Sylvarant and give humans a winning edge over Desians. Despite this setting, Tales of Symphonia actually follows an outsider, Lloyd, and his friend, Genis, who joins Collette’s party after the two banished from Iselia due to disrupting a neighboring Desian human ranch (and breach the two org’s peace treaty). The duo initially follows the party given they’re already familiar with its members (Lloyd is good friends with Collette, and Raine is Genis’ sister). But as the journey continues, they uncover terrifying secrets that forces them to question everything the party knew.

Tales of Symphonia is a JRPG that uses an (admittedly antiquated) real-time battle system called Linear Motion Battle System. Upon touching a generic monster in the overworld, up to four party members are teleported in battle mode. The playable characters moves towards or away from a monster, similar to 2D fighting games. Attacks are executed similar to Super Smash Bros., i.e. inputting a controller direction and button press at the same time. Naturally, each character specializes in a type of attack (e.g. ground-melee, anti-aerial, offensive magic, support magic, etc.) that enemies are weak to, so having a well-rounded party is important to success. Otherwise, the game’s exploration mode is relatively similar to most JRPG affair: in villages, talk to people; in overworld, just move from point A to point B; and in temples, use items to solve puzzles.

Tales of Symphonia was originally released for the Nintendo Gamecube. It’s been ported to PlayStation 2, PlayStation 3, and PC via Steam.

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#WeeklyGameMusic: Mamazon (Dandy Dungeon: Legend of Brave Yamada)


This week’s #WeeklyGameMusic, to be honest, leaves me more baffled than I can ever describe. Here’s Mamazon‘s theme, composed by Hirofumi Taniguchi from the very meta mobile game, Dandy Dungeon: Legend of Brave Yamada. And yes, for those listening to it now, I, too, have no idea what’s going on. But it sure sounds special!

True to the Onion Games brand, Dandy Dungeon is a bizarre and at moments, creepy game featuring a 30-something programmer developing a game in only his underwear. In a prior life of just-yesterday, Yamada skipped over going to work to instead delve into his own pet project just a bit longer. The very next day, he’s fired. He takes his self-fulfilling prophecy newfound freedom to go right on ahead to finish his dungeon crawler game, and asks you, the player, to beta test it.

Dandy Dungeon is a rogue-like, touch-based RPG where the player traces a path for the hero (who else?), Yamada, to defeat monsters, collect treasure, and exit the floor. While the gameplay itself is nothing to write home about, it’s the bizarre nature of real life and fantasy slowly blending into each other that defines this game’s quirkiness. For example, the “princess” virtual Yamada is rescuing in-game is none other than Yamada prime’s next door neighbor. The great evil boss is none other than the same manager who fired Yamada prime. And despite the virtual game’s fantasy, the very-final-dungeon looks eerily similar to Yamada’s old office.

Dandy Dungeon: Legend of Brave Yamada was originally released for iOS. It’s now available for Nintendo Switch, PC, and Mac via Steam.

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#WeeklyGameMusic: A Quick Break (Cuphead)


Ready for a hard-to-find tune in a hard-to-play game? This week’s WeeklyGameMusic has you covered with A Quick Break by Kristofer Maddigan from the indie game classic, Cuphead. This acapella piece from Studio MDHR Entertainment Inc.’s debut title encourages the player to…put the game down. Huh. Interesting.

Cuphead‘s story takes the 30’s animation approach of starting awfully dark. Our titular character, Cuphead, and his brother, Mugman, goes off one day to do what all kids love to do: gamble. Well, OK, neither kids nor adults should gamble, and to really drive home that lesson, the devil himself raised a deal with the pair that should they lose the next game, he’ll be taking their souls. Not being the brightest lightbulb in the Christmas tree, Cuphead gleefully accepts this deal, and promptly finds himself losing the very next game. Begging for forgiveness, the pair makes a deal with the Devil (which, again, this blog does not endorse doing) where they need to collect all the soul contracts out there on Inkwell Isles before the end of the day.

Cuphead is a action-platformer in the same vein as the Megaman series. Both Cuphead and Mugman runs, jumps, and fires bullets from their fingers to fight against a wide cast of bosses and levels. Unique to this game is the counter mechanic: an aerial attack that defuses projectiles of a specific color, and regenerates the pair’s special-attack. That said, much of the accolade this game has revolves around it’s animation quality, and its utterly-uncompromising difficulty.

Cuphead was released for Xbox One, Nintendo Switch, PlayStation 4, PC, and Mac via Steam.

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#WeeklyGameMusic: Servants of the Mountain (Final Fantasy X HD Remaster)


In a bit of a twist, we visit this week’s #WeeklyGameMusic to a rearrangement of a mainline Final Fantasy game that wasn’t originally composed by Nobuo Uematsu. Servants of the Mountain, originally composed by Masashi Hamauzu, is perhaps an underrated gem that doesn’t get called out very often. This remix also gets a helping hand from Junya Nakano to give Final Fantasy X HD Remaster the fresh coat of pain it needs for modern hardware.

Final Fantasy X story is…rather confusing. It begins with the sports star, Tidus, heading out to a thrilling match of Blitzball, only to be swept up by a gigantic monster named Sin (…subtle). From there, he gets thrown with a group of aquatic scavengers to pick out some machine parts, then gets swept up again to the calm Besaid island. Thoroughly disoriented, he gets laughed at by the locals when he claims he’s from Zanarkland, as according to them, that civilization has perished a long time ago and only exists in folklore. In the midst of all this craziness, he’s invited by Yuna, the local’s summoner, to join her pilgrimage. He agrees, given he really doesn’t have much better to do, and Besaid was giving him a depression pretty quickly, anyway.

Interestingly, Final Fantasy X uses a turn-based combat that doesn’t utilize time like past entries. Instead, the player decides what moves to make to all party members during one turn: in doing so, an indicator regularly updates who will make which attack first. Naturally, all moves, both by players and enemies, are executed accordingly. This allows the player to easily swap out their party members in the middle of any turn, given each character specializes in exploiting a specific enemy weakness. Otherwise, exploration is the usual Final Fantasy fare: find keys, open doors, activate switches, trade items, etc.

Final Fantasy X was originally released on the Playstation 2. It’s HD Remaster was bundled together with its sequel, and is available on Windows via Steam, Nintendo Switch, Xbox One, and PlayStation 3 and 4.

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#WeeklyGameMusic: Peper Steak (OFF)


We’ve highlighted Mortis Ghost’s OFF in the #WeeklyGameMusic before…over five years ago. Since I consider that a long enough time to return back to the topic, let’s talk about the most memorable track in the game, Peper Steak by Alias Conrad Coldwood. It’s perhaps the most bizarre JRPG battle music I’ve heard to date.

OFF is a freeware RPG Maker game that takes the popular turn-based JRPG narrative and completely deconstructs it. The nefarious plot starts with you, the “puppeteer,” to take control of the Batter and “purify” the world. After all, if the game tells you specters are evil, then surely eradicating them is the right thing to do, right? So begins the Batter and your journey as you explore a universe composed of four basic elements: metal, meat, gas, and plastic. With it to (not) assist you are some of the most pathetic and scared NPCs to grace text on-screen, as you and the Batter takes down each guardian of this universe.

OFF uses a time-based battle system where the party attacks after their cooldown time is over, obviously taking inspirations from older Final Fantasy games. Since enemies can attack your party while you are making decisions, naturally, the game encourages you to make quick decisions. Otherwise, the usual RPG Maker fare applies: exploration is largely grid based in a stark, minimalist world. Objectives frequently involve the usual RPG tropes, including finding keys, trading items, entering codes, etc. Oddly enough, the game does feature an overworld…but mysteriously, is only one screen large. While purely there for aesthetics case, it does make the player start to question the intentions of Batter’s journey…

OFF is a free PC game that was originally written in French. A translated version is freely available at Starmen.net.

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#WeeklyGameMusic: Little Jack (Skies of Arcadia)


Power through this week’s #WeeklyGameMusic with a energy-boosting track from the SEGA Dreamcast classic, Skies of Arcadia, developed by Overworks! The wonderfully adventurous track, Little Jack, composed by Yutaka Minobe and Tatsuyuki Maeda, is one of the earliest tracks that plays in the game, especially when your party ventures off of your own floating home island, and into the skies on your own sky ship. A fantastic introduction to get you pumped in this retro, turn-based JRPG.

I’ve previously covered Skies of Arcadia in an older post (before the 2020 blog post series refresh), but to help everyone catch up: in this game world, you control the sky pirates, Vyse and Aika, to explore all the floating, airborne islands across the vast skies. That’s right, there’s no planetary ground in this fantastical universe! The plot kicks off with the duo rescuing Fina from the scrupulous Valuan army. Upon returning to their Robin Hood-like home base, Fina reveals that her mission is to collect the Moon Crystals, powerful magical crystals that comes from the six moons, before they fall into the wrong hands. Immediately sensing adventure, the three teenagers team up to recover these crystals.

While Skies of Arcadia shares a lot in common with any retro turn-based JRPG — maze-like exploration, HP bar for health, MP for magic — one of it’s more unique features in its normal battle system is the Skill stat. Unlike all the other meters, Skill is shared between all party members in the field, and is the primary resource consumed for dishing out the most powerful attacks. Recovering skill can be done by sacrificing a character’s turn with Focus, and/or simply letting the party’s turn end. A large majority of the player’s decision-making will focus on how to best allocate Skill points during battle to balance hitting hard, and defending.

Skies of Arcadia was originally released for the Dreamcast. It was later ported to the Gamecube as Skies of Arcadia: Legends.

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