#WeeklyGameMusic: Undertale (Undertale)


This theme needs no introduction: it’s Undertale by Tobi Fox. This particular piece of music is a bit of a stand-out for #WeeklyGameMusic, given its clear story-driven composition. The gradual crescendo in this theme helps build up to the final moments of your character journey.

Undertale starts with a bit of a legend: long ago, after a war broke out between the monsters and the humans, the monsters lost and ended up hiding under a deep cave. The two specious never encountered each other again. There’s still a hole, however, that humans sometimes accidentally stumble upon, and as luck may have it, today’s lucky winner to fall into said hole is you, the player!

Advertising itself like an old-school JRPG, Undertale utilizes a turn-based battle system when fighting against random encounters. Unlike old-school JRPGs, the battles plays out more like a visual novel where the player negotiates with the monsters. Monsters can attack via a shoot’em-up-like play-field where the player must dodge the bullets being fired. Ultimately, the player can choose to kill or befriend the monsters they encounter, with the latter concluding the fight peacefully. Naturally, the narrative updates itself to take these information into account in subtle ways.

Undertale is available on PlayStation 4, PlayStation Vita, Nintendo Switch, PC, Mac, and Linux via Steam.

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#WeeklyGameMusic: Whetfahrt Cheesefunk (Bit.Trip Presents…Runner2: Future Legend of Rhythm Alien)


You’d think a jazzy composition wouldn’t work too well on a game that requires paying close attention to the music’s rhythm, but the auto-runner Bit.Trip Presents…Runner2: Future Legend of Rhythm Alien (phew!), developed by Choice Provisions, throws away all common sense and just makes it happen. Whetfahrt Cheesefunk, composed by Matthew Harwood, takes a nice, soft swinging beat, and crescendos it to a deliciously chaotic composition. An interesting decision for a game that demands every single fiber of the player’s attention, lest they get hit, and be forced to replay from the beginning of the level.

The game’s album is available on Bandcamp, by the way: choiceprovisions.bandcamp.com/track/whetfahrt-cheesefunk

Runner2 is a bizarre side-story the happens between two Bit.Trip series entries, Runner and Fate. In short, series villain Mingrawn Timbletot fires a laser at Commander Video, thus whisking him away into a new dimension…the 3D realm! Tired plot point aside, this leaves Commander Video doing what he already does best in Bit.Trip Runner: keep running right in hopes of finding an exit out of this world.

While an auto-runner in the same vain as Canabult, Runner2 has multiple levels with a clear ending, collectibles, and even boss battles. Naturally as the music would imply, the audio design is the primary highlight of Runner2, making it a stand-out among other games in the same genre. Obstacles and collectibles are deliberately placed to create a sense of rhythm and memorization one would expect from music games. On top of this, each successful action is awarded with a note that, stung together, creates a procedurally generated music matching with the composition already playing in the background. In essence, the player gets to feel like they’re composing music.

Runner2 is available on Windows, OS X, and Linux via Steam; Playstation Vita, 3, and 4; iOS, Xbox 360, and finally, Wii U.

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#WeeklyGameMusic: Planet Novalis: Tobruk Crater (Ratchet & Clank)


Back to them classics! This week’s #WeeklyGameMusic is from Insomniac Games’ classic, Ratchet & Clank. Planet Novalis: Tobruk Crater, composed by David Bergeaud, merges together action, thrills, and a little bit of swing to create a unique track like no other. Come take a listen:

Ratchet & Clank stars a humanoid feline creature named Ratchet, and his robot buddy, Clank. The story begins with Clank crash-landing onto Rachet’s home planet. Fortunately, Ratchet is a very handy repair-creature, and fixes up Clank in no time. Thankful, Clank informs Ratchet that a greedy race of aliens are planning on overtaking Ratchet’s planet to use up all its resources. The two agree to team up and defend their home from these incoming forces, which of course meant they’ll have to up their…arsenal.

Ratchet & Clank is a third-person collectathon, much in the same vein as Banjo-Kazooie. Platforming and swinging wrenches will be one of the early moves the player will be learning when starting this game series. That said, perhaps the most stand-out feature the series has is its creative library of long-range weapons. That’s right, that raunchy pun in the prior paragraph isn’t just for show (or a reference to a subtitle in one of the series entries): these games are all about guns, and lots of it! Get ready to pummel aliens in sci-fi city environments, all bundled with wonderfully smooth and expressive animations that really adds to the cartoon-factor.

The first Ratchet & Clank was originally released on Playstation 2. It has been re-released for Playstation 3, Vita, and 4.

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#WeeklyGameMusic: Lone Survivor (Lone Survivor)


It’s been a couple of weeks now since you’ve locked down in your own apartment. How long can you go like this? To ease your mind, you turn on your favorite music collection, “#WeeklyGameMusic.” Superflat Games’ melancholic theme song for their game, Lone Survivor, plays. A fitting theme by composer and game designer, Jasper Byrne.

As you settle down, you think to yourself, where does it all begin? It started with a contagious infection. At first, it was just on the news. But you then hear a friend of a friend catch it. Then your neighbors. And now it’s just you. You, a lone man with a surgeon mask on at all times so as to not catch the virus. All of your friends, now violent monsters…

You snap yourself out. No! Focus on surviving through this terrifying apocalypse! What do I need to do? Well, obviously, you need to collect some food. With monsters infesting your neighborhood, that’ll mean stealthily crawling through every nook and cranny to find what limited resources you can find. Fortunately, you have a pistol to incapacitate the monsters. It’s not much, since you’re a bit short on bullets…and said monsters are probably your friends…and you’ll probably lose your sanity shooting them…but it should help.

Well, you have to start somewhere. Saving at the bed all day isn’t going to get you anywhere. Time to open the door, to the sanity-slipping outside world…

Lone Survivor is available on PC and Mac via Steam. It’s also downloadable on Playstation 3, 4, Vita, and Wii U.

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#WeeklyGameMusic: Temple of Rain (Guacamelee!)


#WeeklyGameMusic: New week, new music.

This week’s music, Temple of Rain, is mucho Mexican composition by Rom Di Prisco. It’s a bueno piece that makes you excitado for the majesty that is temple número uno. ¿I mean, what were you expecting, señor luchador? ¡This! ¡is! ¡The pun-filled! ¡Guacamelee!

Guacamelee! is a metroidvania beat ’em up starring lone farmer Juan Aguacate in a pursuit to save El Presidente’s Daughter (the game reveals her name only after completing it; I’m unfortunately not that bueno). He also gets killed by the skeleton Carlos Calaca within the first cinco minutos. ¡Ay! Fortunately for Juan, he is sent to the parallel universe where the dead lives, and finds a legendario luchador mask that lets him travel between the living and the dead. With his newfound powers, he heads straight towards Carlos’ base to beat him once and for all. But first, he needs to break that Choozo statue. ¡It’s importante!

Unlike the common metroidvania tropes, Juan doesn’t use weapons to fight against enemies. Like a true luchador, he fights with fists and kicks, leading to some surprisingly deep combat system. Each power he gains can be used not only to smack harder on his enemies, but can also increase his combo and reach to higher and/or farther ledges. A huge amount of focus in the game is in teeth-gritting hard platforming and gauntlets, and boy is it satisfying to get through this game’s many challenges. Combined with lots of universe-hopping, genuinely useful dodges, and a grapple & throw move that adds more to both puzzles and combat, and we have a winner.

Guacamelee! was originally developed as a downloadable for Playstation 3 and Playstation Vita. It is also available of Xbox 360, Xbox One, Playstation 4, Wii U, and Steam for PC, Mac, and Linux.

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