#WeeklyGameMusic: Search a Seal ~Tethe Alla~ (Tales of Symphonia)


Whoops, a little late on this #WeeklyGameMusic. We’ve got an old classic, Search a Seal ~Tethe Alla~, by Motoi Sakuraba and Shinji Tamura. This lavish variation of the dungeon-crawling music comes from the old-school JRPG, Tales of Symphonia: a seemingly innocent-looking Namco Tales Studio game that has a dark and twisted story discussing politics, religion, prejudice, and class struggle.

Welcome to Sylvarant, a fantasy world in decline. In a land where mana — the fundamental element in this universe — is rapidly depleting, humans are dealing with poverty, monsters, and Desians, a group of half-elves that enslaves humans into slave camps. But in a small village of Iselia, there’s hope: the chosen one, Collette, along with her guardians, Raine and Kratos, have just begun the journey of Regeneration. In said journey, the trio will break the five seals in the world to unlock the Tree of Mana, a renewable source of mana to bring prosper to Sylvarant and give humans a winning edge over Desians. Despite this setting, Tales of Symphonia actually follows an outsider, Lloyd, and his friend, Genis, who joins Collette’s party after the two banished from Iselia due to disrupting a neighboring Desian human ranch (and breach the two org’s peace treaty). The duo initially follows the party given they’re already familiar with its members (Lloyd is good friends with Collette, and Raine is Genis’ sister). But as the journey continues, they uncover terrifying secrets that forces them to question everything the party knew.

Tales of Symphonia is a JRPG that uses an (admittedly antiquated) real-time battle system called Linear Motion Battle System. Upon touching a generic monster in the overworld, up to four party members are teleported in battle mode. The playable characters moves towards or away from a monster, similar to 2D fighting games. Attacks are executed similar to Super Smash Bros., i.e. inputting a controller direction and button press at the same time. Naturally, each character specializes in a type of attack (e.g. ground-melee, anti-aerial, offensive magic, support magic, etc.) that enemies are weak to, so having a well-rounded party is important to success. Otherwise, the game’s exploration mode is relatively similar to most JRPG affair: in villages, talk to people; in overworld, just move from point A to point B; and in temples, use items to solve puzzles.

Tales of Symphonia was originally released for the Nintendo Gamecube. It’s been ported to PlayStation 2, PlayStation 3, and PC via Steam.

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#WeeklyGameMusic: Shinshu Fields (Okami)


For some more optimistic and energizing #WeeklyGameMusic, why not enjoy the fabulous track, Shinshu Fields, composed by Masami Ueda? If you couldn’t guess from the very Japanese instrumentals, this tune is indeed from the cult-hit Clover game, Okami, an epic tale of how the goddess of the sun saves feudal Japan from great evil.

Okami wastes almost no time, with the story immediately starting with the seal of great evil Orochi being broken by an unknown troublemaker. Almost instantly, Nippon (“Japan” in Japanese) gets enveloped by a swarm of monsters and evil spirits. With the country in peril, the guardian spirits summon the sun goddess, Amaterasu, to fight against the darkness. Taking on a form of a white wolf with awesome red highlights, Amaterasu immediately springs to action…by taking a nap. Deflated and out of energy, the guardian spirits expires, literally leaving the fate of the world to one lazy female dog. Thus begins a parody retelling of many Japanese folkstories — including Issun-Boushi, Hato no Ongaeshi, Hanasaku Jiisan, and more — all uncomfortably mashed together into a single world.

True to Platinum’s spirit (a game studio which many of the main players from the now-defunct Clover Studio founded), Okami is an action-adventure game not unlike the Legend of Zelda series, but with a much tighter action component. Like any JRPG, battles takes place in an enclosed space, though in real-time with button-timing playing a critical role in stringing combos. In the midst of battle, Amaterasu can use her brush power to literally pause the game and draw over it, thus conjuring up spells to aid in battle. The genius of this combat gimmick is that it also works outside of combat, as a way to solve puzzles in dungeons.

Okami was originally developed for the Playstation 2. It was ported on the Nintendo Wii and Switch, Playstation 3 and 4, Xbox One, and PC via Steam.

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#WeeklyGameMusic: To Catch an Owl (Harry Potter and the Order of the Phoenix)


Welp, this writer didn’t have a festive tune in their backlog of video game music, but this #WeeklyGameMusic, composed by James Hannigan comes close enough. To Catch an Owl is a video-game-original track for the book-to-movie-to-game adaptation, Harry Potter and the Order of the Phoenix, developed by EA UK. It’s a magical and celebratory tune fitting of the upcoming holidays, and manages to capture the movie soundtrack’s spirit.

Note: this writer does acknowledge the author of the Harry Potter series is notoriously transphobic. While the composer of this track is completely unrelated to J.K. Rowling, it should be stated that transphobia is immoral and wrong. This writer does not intend to promote such a position.

Within a few chapters of the fifth entry in the seven book (or eight movie) series, titular character Harry Potter and his non-magical cousin Dudley get attacked by the depression-inducing Dementors, well outside of the wizarding realm and within our realistic one. Thus setting the tone for what’s going to be a dark entry amongst the series, Harry uses magical spells Dudley can’t perceive to ward off the Dementors in self-defense. The problem? It’s illegal for an underage wizard student (which Harry himself is just into the fifth year of a seven year long career) to use magic in front of muggles, or normies by wizard lingo. This immediately kicks off a number of lawsuits Harry is forced to navigate, and while the ruling manages to fall into his favor, puts Harry into a legally precarious position as he enters Hogwarts wizarding school for the fifth year.

While story-wise, the video game adaptation of Harry Potter and the Order of the Phoenix doesn’t stray from this story, it’s gameplay takes a much more interesting approach to the politically oppressive atmosphere the book presents. In short, Order of the Phoenix is an open-world game where players utilizes gestures on the right-stick of the controller to cast various spells. Said spells are used to handle various tasks given by minigames, or simple environmental puzzles to unlock new secrets in the labyrinthine Hogwarts. Exploration is key to both progressing the story and unlocking new abilities and upgrade to our hero as he navigates this magically dangerous place.

Harry Potter and the Order of the Phoenix was released for the (wait for it…) Xbox 360, PlayStation 3, PlayStation 2, Wii, Nintendo DS, Game Boy Advance, PlayStation Portable, PC, and Mac (phew!)

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#WeeklyGameMusic: Servants of the Mountain (Final Fantasy X HD Remaster)


In a bit of a twist, we visit this week’s #WeeklyGameMusic to a rearrangement of a mainline Final Fantasy game that wasn’t originally composed by Nobuo Uematsu. Servants of the Mountain, originally composed by Masashi Hamauzu, is perhaps an underrated gem that doesn’t get called out very often. This remix also gets a helping hand from Junya Nakano to give Final Fantasy X HD Remaster the fresh coat of pain it needs for modern hardware.

Final Fantasy X story is…rather confusing. It begins with the sports star, Tidus, heading out to a thrilling match of Blitzball, only to be swept up by a gigantic monster named Sin (…subtle). From there, he gets thrown with a group of aquatic scavengers to pick out some machine parts, then gets swept up again to the calm Besaid island. Thoroughly disoriented, he gets laughed at by the locals when he claims he’s from Zanarkland, as according to them, that civilization has perished a long time ago and only exists in folklore. In the midst of all this craziness, he’s invited by Yuna, the local’s summoner, to join her pilgrimage. He agrees, given he really doesn’t have much better to do, and Besaid was giving him a depression pretty quickly, anyway.

Interestingly, Final Fantasy X uses a turn-based combat that doesn’t utilize time like past entries. Instead, the player decides what moves to make to all party members during one turn: in doing so, an indicator regularly updates who will make which attack first. Naturally, all moves, both by players and enemies, are executed accordingly. This allows the player to easily swap out their party members in the middle of any turn, given each character specializes in exploiting a specific enemy weakness. Otherwise, exploration is the usual Final Fantasy fare: find keys, open doors, activate switches, trade items, etc.

Final Fantasy X was originally released on the Playstation 2. It’s HD Remaster was bundled together with its sequel, and is available on Windows via Steam, Nintendo Switch, Xbox One, and PlayStation 3 and 4.

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#WeeklyGameMusic: Honkey Tonkey Fantasy (半熟英雄対3D)


Ever wondered what would happen if you threw the infamous Final Fantasy music composers, Nobuo Uematsu, to write music for a comedic, nonsensical real-time strategy game? Wonder no more, fellow readers who ask such bizarrely specific questions: this week’s #WeeklyGameMusic has your answer! Here’s Honkey Tonkey Fantasy, from the Japan-only game, 半熟英雄対3D (Hanjuku Hero VS 3D, roughly translates to half-boiled hero), created by none other than Square Enix.

Prince Almamoon’s kingdom is under attack by extra-dimensional beings from the 3D world! They…they’re even voice acted!! With this newfound threat, the “great” prince orders his silent, text-only 2D army to fight back.

The battle system in Hanjuku Hero is broadly divided into two modes: real-time strategy phase, and the Pikmin-like battle phase. The former involves ordering groups of armies to move towards a way-point. When either two groups of opposing armies collide on the map, or your army runs into a fort, the battle phase begins, where both armies are thrown into an isolated stage to fight. The player moves the general, and with it, the armies that follow said general, charging into the opposing forces. To turn the tides in their favor, at any point, the player may use a limited number of “trump cards,” who’s effect can vary from spreading out the opposing army, to reviving fallen soldiers.

半熟英雄対3D was released in Japan on the Playstation 2. Outside of potentially South Korea, it has not been published elsewhere, or ported to any other console.

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#WeeklyGameMusic: Song for Dot (SSX Tricky)


Another retro game to look forward to this week’s #WeeklyGameMusic. In a bit of a twist, here’s SSX Tricky‘s mix to the 90’s track, Song for a Dot by Space Raiders, which itself samples from There Goes My Heart Again by Fats Domino. Phew, that’s a lot to go through! Although the original music piece is pretty decent, this writer has a soft spot for the improvements EA Sports BIG made to better fit it’s hyper-fast, trick-driven winter sports game.

SSX Tricky is a (very 90’s) snowboarding game, where comically exaggerated international characters pits against each other to perform ridiculous tricks. And by, “ridiculous,” we mean, “physically impossible.” Performing a helicopter spin? Check. Doing the worm on the snowboard? Yup, check! Using the snowboard as a diving board? You betcha! To further push the arcade nature of the gameplay, performing tricks fills a boost meter than can be used to accelerate the character’s decent down the mountain even faster, for bigger air.

That said, a special mention goes to the game’s dynamic music mix. The soundtrack is programmed to change on nearly every action the player performs. The aggressive contrast between the tension of jumping high into the air and performing tricks — accentuated by the sudden ducking of the background music, leaving only the drum beats — to the release when landing said tricks — which brings in a bombastic fanfare and the return of an even louder melody — is an experience rarely replicated as well in any other game franchises. The whole thing is just an absolute joy to listen to.

SSX Tricky was released on PlayStation 2, GameCube, Xbox, and Game Boy Advance.

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