#WeeklyGameMusic: Anna (Device 6)


#WeeklyGameMusic: New week, new music.

Anna opened her tablet, launched the web browser, and clicked on a link. It was a blog post, first starting with a nonsensical sentence, “#WeeklyGameMusic: New week, new music.” What followed immediately after that was a Youtube video. And right below that? A paragraph, describing exactly what she did, five seconds prior to her reading this sentence. Now it’s describing what she’s doing right now. That’s weird, she thought, but didn’t think twice about it as she clicked the Youtube video, Anna by Jonathon Eng. As she listened to its jolly and romantic tune, she heard a doorbell ring outside. Excited, she jumped up, answered the door, and carried her new package back to the kitchen: Simogo’s award-winning game, Device 6.

Anna wakes up. She’s not in her kitchen anymore. In fact, she doesn’t even recognize this small, circular room. How did she get here? How much time has passed? Where did her phone and tablet go? Before going to full-panic mode, Anna stood up from the dusty wood-plank floor and thought carefully. “I was playing Device 6,” she recalled, “an interactive fiction that uses the most of my tablet’s capabilities.” Indeed, Device 6 was a fascinating mystery nove-, er, game. The word often twisted and turned, like shape poetry, requiring the player to turn their phone/tablet to read further. Every once in a while, old vintage photos and sound effects would pop-up to help the reader’s imagination. Most important of all were the puzzles. “Oh, the puzzles,” Anna thought, “like that part where there was a yellow frame with a 4-digit number on it! The minor detail seemed unnecessary until the game revealed an image of an electric safe — locked by a 4-digit password — that you can interact with. It was a wow-moment, where I realized the clues to the game’s puzzles were scattered around in the story’s text itself.”

“But wait, I feel like I’m forgetting something important,” Anna pondered, “how did that game start? What were the first few sentences?” She closed her eyes, pushed hard on her forehead, until finally, it came to her. “Yes, the game started like this:”

Anna wakes up. She’s not in her kitchen anymore. In fact, she doesn’t even recognize this small, circular room.

A few, silent moments passes before Anna exclaims, “well shit, this is creepy!” Shaken and confused, she scans around the room until she find a large, wooden door. “Gotta start somewhere,” she told herself, and carefully approaches the door. As she grabs its doorknob, she notices a yellow frame hanging next to the door, with the number, “2006” imprinted on the bottom. “That’s going to be important,” she noted, and pulled the doorknob open.

Notice: Bowler Cap, Corp. would like to kindly remind you that Device 6 is available for iPad and iPhones. Please enjoy, and have a nice day!

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Weekly Game Music: Squids Wild West (Squids Wild West)


New week, new music.  This week, we’re doing something a little different.  Instead of a Youtube video, here’s the SoundCloud music player, coming directly from this week’s music composer, Romain Gauthier.  I’ve posted his music twice already, but theSquids Wild West theme from, well, the iOS game Squids Wild West is something truly special.  Give it a click, and check it out!

Anyhoo, Squids Wild West is a direct sequel to the mobile game, Squids.  Previously, a group of treasure hunting squids accidentally broke the valve sealing the evil goop.  Realizing their mess, their quest to cleanse the underwater world leads them to the sharp-shooter Clint and sumo wrestler Sammo’s home town, ye Seawood.  There, the party attempts to find the master Winnick, and get down with the evil mastermind controlling the ugly goop.

Squids Wild West is a turn-based RPG involving…flinging squids at evil shrimps, crabs, and other watery beings.  It plays a lot like Angry Birds, where squids are flung on a flat surface instead of a trajectory.  Damage is calculated based on the squid’s attack points and fling strength, meaning enemies closer to the squids are more likely to get the brunt of the force.  Along with slamming their own body into crazed wild-life, each class of squids have their own special abilities.  For example, sharp-shooters can shoot projectiles at a far-away enemy, while sumos can create shockwaves to hit enemies within close proximity.

Squids Wild West  was released on the iOS in 2012.  It’s also available on Android.

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#OneGameAMonth March Update 01


I’ve mentioned earlier I’d give update in regards to my new game studio, Omiya Games. While it’s website is in construction, I’ll be using this site for development updates.

First, I’m proud to join #OneGameAMonth. While it doesn’t look like I’ll meet the February deadline, I should be able to make it to the March one quite easily. Plus, I had 2 games out on January, so one of those takes care of February mark.

So with nothing more to do, here’s a screenshot of something I’ve been developing. What does it all mean? You’ll know soon!

MiroPrototype01

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Weekly Game Music: Lullaby (Crayon Physics Deluxe)


New week, new music.  Let’s move on from the anger-filled sad music, and onto a far more calming one.  Here’s Lullaby by composer _ghost.  It’s a simple composition that even children can enjoy, much like the game it comes from, Crayon Physics Deluxe.

Crayon Physics Deluxe is a puzzle game where the things you draw with a crayon becomes real objects, usable to solve its numerous levels.  All puzzles involve pushing a ball into a star, typically located in some ridiculous location.  The more creative the solution, the better!

Crayon Physics Deluxe was released on the PC in 2009.  It has also been ported onto Mac, Linux, iOS, and Android.

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