#WeeklyGameMusic: Main Theme (To The Moon)


Returning back to indie games, this week’s #WeeklyGameMusic is the main theme from the narrative game, To The Moon, developed by Freebird Games. The music is composed by the main developer themselves, Kan R. Gao. It’s an oddly optimistic track for a game surrounding around a creepy, privacy-intruding technology.

To The Moon is an interactive story starring Dr. Eva Rosalene and Neil Watts handling a dying wish of an old man named Johnny Wyles. As the title implies, Johnny wants to go to the moon…or more accurately, wants to believe he went to the moon. Naturally, Eva and Neil’s memory-rewriting machine takes care of exactly that: they can adjust Johnny’s past memory to cause a chronological domino-effect of other memories to be adjusted with this new detail. When the duo asks why Johnny wants to go to the moon, though, he answers he doesn’t know. Faced with such ambiguous details, the two attempts to rummage through Johnny’s past to find what convinced him to go to the moon, and what they can do to change his (internal) history.

Gameplay-wise, To The Moon contains very little interactivity. One can explore in an RPG Maker world and talk to characters to learn more details about side characters (and Johnny’s wife). Collecting the right thing, or speaking to the right person continues the plot of the story. A very simple game with a move-at-your-own-pace story and no lose conditions.

To The Moon is available on Nintendo Switch, iOS, Android, PC, Mac, and Linux via Steam.

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Weekly Game Music: Squids Wild West (Squids Wild West)


New week, new music.  This week, we’re doing something a little different.  Instead of a Youtube video, here’s the SoundCloud music player, coming directly from this week’s music composer, Romain Gauthier.  I’ve posted his music twice already, but theSquids Wild West theme from, well, the iOS game Squids Wild West is something truly special.  Give it a click, and check it out!

Anyhoo, Squids Wild West is a direct sequel to the mobile game, Squids.  Previously, a group of treasure hunting squids accidentally broke the valve sealing the evil goop.  Realizing their mess, their quest to cleanse the underwater world leads them to the sharp-shooter Clint and sumo wrestler Sammo’s home town, ye Seawood.  There, the party attempts to find the master Winnick, and get down with the evil mastermind controlling the ugly goop.

Squids Wild West is a turn-based RPG involving…flinging squids at evil shrimps, crabs, and other watery beings.  It plays a lot like Angry Birds, where squids are flung on a flat surface instead of a trajectory.  Damage is calculated based on the squid’s attack points and fling strength, meaning enemies closer to the squids are more likely to get the brunt of the force.  Along with slamming their own body into crazed wild-life, each class of squids have their own special abilities.  For example, sharp-shooters can shoot projectiles at a far-away enemy, while sumos can create shockwaves to hit enemies within close proximity.

Squids Wild West  was released on the iOS in 2012.  It’s also available on Android.

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#OneGameAMonth March Update 01


I’ve mentioned earlier I’d give update in regards to my new game studio, Omiya Games. While it’s website is in construction, I’ll be using this site for development updates.

First, I’m proud to join #OneGameAMonth. While it doesn’t look like I’ll meet the February deadline, I should be able to make it to the March one quite easily. Plus, I had 2 games out on January, so one of those takes care of February mark.

So with nothing more to do, here’s a screenshot of something I’ve been developing. What does it all mean? You’ll know soon!

MiroPrototype01

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Weekly Game Music: Lullaby (Crayon Physics Deluxe)


New week, new music.  Let’s move on from the anger-filled sad music, and onto a far more calming one.  Here’s Lullaby by composer _ghost.  It’s a simple composition that even children can enjoy, much like the game it comes from, Crayon Physics Deluxe.

Crayon Physics Deluxe is a puzzle game where the things you draw with a crayon becomes real objects, usable to solve its numerous levels.  All puzzles involve pushing a ball into a star, typically located in some ridiculous location.  The more creative the solution, the better!

Crayon Physics Deluxe was released on the PC in 2009.  It has also been ported onto Mac, Linux, iOS, and Android.

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Weekly Game Music: Gameboy Tune (Machinarium)


New week, new music. This week’s music is Gameboy Tune by Tomas Dvorak. Despite it’s overly-optimistic beeps and bloops, it’s a surprisingly mellow tune. It best accents the neon game arcade room in an otherwise old-and-rusty game, Machinarium.

Machinarium is a no-text, all visual point-and-click adventure of a weak but determined robot to get his kidnapped girlfriend back. During his travels, he learns the kidnappers has caused a ton of mayhem to the townsfolk, and even hung a time-bomb on a tall tower for a good measure. Frantically working to find a way to diffuse the bomb, our hero must…slowly help remedy each denizen’s misfortunes. Point-and-click at its finest.

Sarcasm aside, Machinarium is a rare game that successfully tells a story without a single use of text or voice acting. It’s puzzles — which ranges from distracting the guard to slip by him, to unlocking a door using a Rubik’s cube — can sometimes veer towards nonsensical and frustrating. Fortunately, there’s a consistent and easy way to find the solution of every puzzle in-game. The minor usability improvements helps guarantee that anyone can play this game.

Machinarium was originally released on the PC, Mac, and Linux in 2009. It has also been ported to iPad and Android as well.


Extra!

Title: The End [Prague Radio]
Game: Machinarium
Composer: Vojtech Zelinsky


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