hack.source.net


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Is your friend over-powering you in any FPS game? No worries! hack.source.net is a 2-player FPS that let’s you disable up to two button inputs from your opposing player! Keep your friend from moving forward, take away their ability to jump, and shoot your way to victory!

Created for Ludum Dare 34 game jam. Also an open-source project!

Credits

Development Time: 72 hours.

  • Game Design and Programming: Taro Omiya

Timelapse

Screenshots

Amanda Cluett


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An idle game about a historical figure.

Created for Local History Game Jam.

Credits

Development Time: 48 hours.

  • Game Design, Programming, and Writing: Taro Omiya

Can I Haz Monsters?


As a traveler in a foreign land, you must learn the language of these strange creatures to let them help you make your way through. Find all the alien words and talk to everyone you meet, and you could unlock the power of the monsters!

Created for Ludum Dare 33.

Credits

Development Time: 72 hours.

  • Game Design, Level Design, Programming, and Writing: Taro Omiya and Joni Ceceri

Timelapse

Screenshots

Star Driller Ultra


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Drill through space and destroy your enemies to claim yourself as the king of the galaxy! Star Driller Ultra is a Star Fox-inspired space combat game where your play as a neon-colored drill to obliterate evil space ships.

Created for Ludum Dare 32 at Tech Valley Game Space.

Credits

Development Time: 48 hours.

  • Game Design, Programming, Art, Sound and Music: Taro Omiya

Timelapse

Screenshots

Letters From Secret Santa


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From the minds of Robert Denner and Taro Omiya, take a holiday trip through various locales and discover different Christmas traditions as you journey inside the imagination of a small boy reading letters from his secret Santa, in this text platformer unlike any other you’ve ever played.

Credits

Development Time: 1 week.

  • Game Design and Programming: Taro Omiya
  • Writing: Robert Denner

Screenshots

Suddenly, Thousands


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Suddenly, Thousands is a mob controlling game that takes inspiration from Pikmin and The Swapper. As a lone individual, you can recruit characters with synchronized movements to help push blocks, trigger switches, and avoid perilous lasers. Help lead the mob to it’s sacred safe-house!

Developed by one developer from Bacon Game Jam 08 (October 2014).

Credits

Development Time: 48 hours.

  • Game Design, Level Design, and Programming: Taro Omiya

Timelapse

Screenshots

Ichabot Crane


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Legends tell of the savior of our kind, the Horseless Headless Horsebot known by the name Ichabot Crane. Upon being separated from its mount by a powerful adversary, Ichabot was imprisoned within a dark dungeon. All hope seemed lost for Ichabot until one day, when a portal appeared within the cell. A voice from beyond came from the portal, offering Ichabot a chance at escaping its fate if Ichabot could, in turn, prove its worth to this mysterious benefactor. So begins the tale of Ichabot’s escape from the evil space dungeon to freedom.

Ichabot Crane is an open-source, Global Game Jam 2014 entry from American University at Washington, D.C., made by a team of 5. It’s a first-person puzzle game like Portal that involves using your head…by throwing it.

Credits

Development Time: 48 hours.

  • Game Design and Programming: Taro Omiya
  • Programming: Josh Jennings
  • Level Design: Taro Omiya, Adam Mendelevitz and Jackson Dzus
  • Sound Design: Brigitta Blair

Screenshots

Galactic NEON


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Galactic NEON is a neon-colored, twin-stick shooter set in the infinitely vast space. Master all seven weapons randomly spawned by destroyed enemies. You’ll never know what your next weapon will be!

Credits

Development Time: 2 weeks.

  • Game Design, Programming, and Art: Taro Omiya

Screenshots

String Theory


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String Theory is a first-person puzzle game about collecting objects with a fishing pole. In the beginning, your magical lure can only collect small objects, but as more objects are collected, larger objects become obtainable. Collect everything, break the targets, and find the gate to the next level!

Credits

Development Time: 1.5 months.

  • Game Design, Level Design, Programming, and Art: Taro Omiya

Screenshots