Weekly Game Music: Gameboy Tune (Machinarium)

New week, new music. This week’s music is Gameboy Tune by Tomas Dvorak. Despite it’s overly-optimistic beeps and bloops, it’s a surprisingly mellow tune. It best accents the neon game arcade room in an otherwise old-and-rusty game, Machinarium.

Machinarium is a no-text, all visual point-and-click adventure of a weak but determined robot to get his kidnapped girlfriend back. During his travels, he learns the kidnappers has caused a ton of mayhem to the townsfolk, and even hung a time-bomb on a tall tower for a good measure. Frantically working to find a way to diffuse the bomb, our hero must…slowly help remedy each denizen’s misfortunes. Point-and-click at its finest.

Sarcasm aside, Machinarium is a rare game that successfully tells a story without a single use of text or voice acting. It’s puzzles — which ranges from distracting the guard to slip by him, to unlocking a door using a Rubik’s cube — can sometimes veer towards nonsensical and frustrating. Fortunately, there’s a consistent and easy way to find the solution of every puzzle in-game. The minor usability improvements helps guarantee that anyone can play this game.

Machinarium was originally released on the PC, Mac, and Linux in 2009. It has also been ported to iPad and Android as well.


Extra!

Title: The End [Prague Radio]
Game: Machinarium
Composer: Vojtech Zelinsky


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